This avoids needing to creating root handles for each heap-allocated
object captured in the animation callback. An upcoming commit would add
several of these.
This input event handling change is intended to address the following
design issues:
- Having `DOM::Position` is unnecessary complexity when `Selection`
exists because caret position could be described by the selection
object with a collapsed state. Before this change, we had to
synchronize those whenever one of them was modified, and there were
already bugs caused by that, i.e., caret position was not changed when
selection offset was modified from the JS side.
- Selection API exposes selection offset within `<textarea>` and
`<input>`, which is not supposed to happen. These objects should
manage their selection state by themselves and have selection offset
even when they are not displayed.
- `EventHandler` looks only at `DOM::Text` owned by `DOM::Position`
while doing text manipulations. It works fine for `<input>` and
`<textarea>`, but `contenteditable` needs to consider all text
descendant text nodes; i.e., if the cursor is moved outside of
`DOM::Text`, we need to look for an adjacent text node to move the
cursor there.
With this change, `EventHandler` no longer does direct manipulations on
caret position or text content, but instead delegates them to the active
`InputEventsTarget`, which could be either
`FormAssociatedTextControlElement` (for `<input>` and `<textarea>`) or
`EditingHostManager` (for `contenteditable`). The `Selection` object is
used to manage both selection and caret position for `contenteditable`,
and text control elements manage their own selection state that is not
exposed by Selection API.
This change improves text editing on Discord, as now we don't have to
refocus the `contenteditable` element after character input. The problem
was that selection manipulations from the JS side were not propagated
to `DOM::Position`.
I expect this change to make future correctness improvements for
`contenteditable` (and `designMode`) easier, as now it's decoupled from
`<input>` and `<textarea>` and separated from `EventHandler`, which is
quite a busy file.
This is strictly nicer than passing them around as i32 everywhere,
and by switching to i64 as the underlying type, ID allocation becomes as
simple as incrementing an integer.
InlinePaintable was an ad-hoc paintable type required to support the
fragmentation of inline nodes across multiple lines. It existed because
there was no way to associate multiple paintables with a single layout
node. This resulted in a lot of duplicated code between PaintableBox and
InlinePaintable. For example, most of the CSS properties like
background, border, shadows, etc. and hit-testing are almost identical
for both of them. However, the code had to be duplicated to account for
the fact that InlinePaintable creates a box for each line. And we had
quite many places that operate on paintables with a code like:
```
if (box.is_paintable_box()) {
// do something
} else (box.is_inline_paintable()) {
// do exactly the same as for paintable box but using InlinePaintable
}
```
This change replaces the usage of `InlinePaintable` with
`PaintableWithLines` created for each line, which is now possible
because we support having multiple paintables per layout node. By doing
that, we remove lots of duplicated code and bring our implementation
closer to the spec.
CSS Syntax 3 (https://drafts.csswg.org/css-syntax) has changed
significantly since we implemented it a couple of years ago. Just about
every parsing algorithm has been rewritten in terms of the new token
stream concept, and to support nested styles. As all of those
algorithms call into each other, this is an unfortunately chonky diff.
As part of this, the transitory types (Declaration, Function, AtRule...)
have been rewritten. That's both because we have new requirements of
what they should be and contain, and also because the spec asks us to
create and then gradually modify them in place, which is easier if they
are plain structs.
https://www.w3.org/TR/event-timing/#sec-performance-event-timing
Add idl, header and stubs for PerformanceEventTiming interface.
Two missing `PerformanceEntry` types that have come up in issues
are the `first-input` and the `event` entryTypes. Those are both
this.
Also, because both of those are this same interface, the static
methods from the parent class are difficult to implement because
of instance-specific details. Might either need subclasses or to
edit the parent and also everything that inherits from it :/
While Origin is defined in the HTML spec - this leaves us with quite an
awkward relationship as the URL spec makes use of AO's from what is
defined in the HTML spec.
To simplify this factoring, relocate Origin into LibURL.
Two font properties, font-feature-settings and font-variation-settings,
contain a list of values that are an `<opentype-tag>` followed by a
single value. This class is intended to fill both roles.
Depending on usage, `@layer` has two forms, with two different CSSOM
types. One simply lists layer names and the other defines a layer with
its contained rules.
This will be used by the inspector, for showing style sheet contents.
Identifying a specific style sheet is a bit tricky. Depending on where
it came from, a style sheet may have a URL, it might be associated with
a DOM element, both, or neither. This varied information is wrapped in
a new StyleSheetIdentifier struct.
Calls to `Document::set_needs_display()` and
`Paintable::set_needs_display()` now invalidate the display list by
default. This behavior can be changed by passing
`InvalidateDisplayList::No` to the function where invalidating the
display list is not necessary.
Instead of CSSColorValue holding a Gfx::Color, make it an abstract class
with subclasses for each different color function, to match the Typed-OM
spec. This means moving the color calculations from the parsing code to
the `to_color()` method on the style value.
This lets us have calc() inside a color function, instead of having to
fully resolve the color at parse time. The canvas fillStyle tests have
been updated to reflect this.
The other test change is Screenshot/css-color-functions.html: previously
we produced slightly different colors for an alpha of 0.5 and one of
50%, and this incorrect behavior was baked into the test. So now it's
more correct. :^)
The drag-and-drop processing model allows for users to drag around
either elements within the DOM or objects completely outside the DOM.
This drag event can either end without action (via cancellation or user
input), or in a drop event, where the dragged object is dropped onto
another element within the DOM.
The processing model is rather large. This implements enough of it to
allow the UI process to specifically handle dragging objects outside of
the DOM onto the DOM. For example, dragging an image from the OS file
manager onto a file-upload input element. This does not implement the
ability to drag DOM elements.