We guarded one step against a null navigable, but the very next step
also needs to be protected. Let's just abort early instead. This was
caught by the following imported WPT test:
html/dom/elements/the-innertext-and-outertext-properties/innertext-setter.html
This test adds a <frame> element and immediately removes it, but the
task to process the src attribute is already queued. Note that <iframe>
would have the same issue, but this test does not include them.
NavigableContainer is our home grown concept which already contains the
AOs needed for frame and iframe elements. This patch simply aligns our
HTMLFrameElement implementation with this class.
A couple of notes:
1. The <script> in the <head> element is intentional. The <frameset>
element effectively takes the place of the <body> element, and we
cannot add a <script> to a <frameset> element.
2. We don't render <frameset> or <frame> at all. Rendering is defined
in the following spec:
https://html.spec.whatwg.org/multipage/rendering.html#frames-and-framesets
3. If you load the test page in your browser, you won't see anything,
regardless of (2). Our test infra adds a <pre> element to the "body"
element (which is the <frameset> element here). Such children will
never be rendered. In the future, we could come up with something
better for our test infra to do, but this isn't important anyways
for this test - we can still grab the <pre> element's innerText.
It's actually possible for there to be no adjusted current node, when
the stack of open elements is empty. This was covered by one of the WPT
parsing tests.
This is an ad-hoc change to account for the fact that we may run
arbitrary code while waiting for the tasks in this function to complete.
Same exact idea as ac48222ed7, once again.
If we reach the end of the token stream when "ignoring and moving on
to the next token" in the "in body" state, we should just not move
on to the next token, since there isn't one.
Covered by various WPT HTML parsing tests that will be imported in
a subsequent commit.
The `[[GetOwnProperty]]` internal method invocation in
`OrdinarySetWithOwnDescriptor` was being invocated again with the same
parameters in the `[[DefineOwnProperty]]` internal method that is also
later called in `OrdinarySetWithOwnDescriptor`.
The `PlatformObject.[[DefineOwnProperty]]` has similair logic.
This change adds an optional parameter to the `[[DefineOwnProperty]]`
internal method so the results of the previous `[[GetOwnProperty]]`
internal method invocation can be re-used.
This allows you to get the module map for any realm, whether it is a
principal or synthetic realm. We don't yet have the concept of a
synethetic realm, but this puts the groundwork in place for it.
When mime essence matching, the spec only asks for a string comparison
ignoring ascii case. The whitespace trimming and parsing of the mime
produces unexpected and wrong results.
Fixes tests on WPT html/semantics/scripting-1/the-script-element :^)
This is a bit of a chonkier commit as it results in both:
clean_up_after_running_callback and prepare_to_run_callback being
changed to accept a realm instead of an environment settings object,
which has a bunch of fallout, particuarly for IDL abstract operations.
Instead of a settings object. This matches updates to the HTML spec as
part of the shadow realm proposal, and begins the refactor of running
scripts on a realm instead of a settings environment object.
Some of the spec steps are slightly messy here (such as in
MainThreadVM.cpp) as this partially implements the ShadowRealm changes
but not other pieces which we have not implemented yet, such as
preparing to run a script also being based on a realm instead of an
environment. But this will be addressed in further commits.
In terms of the 'current principal realm' definition.
No functional impact, as we still need to implement current principal
realm once the surrounding infrastructure is in place. But it is one
less place which needs to be updated when that is all in place :^)
Aligning the name with the the PR implementing the javascript
shadow realm proposal into the web platform. This commit
simply performs the rename before implementing the behaviour
change.
The actual change to the behaviour of the AO is not implemented in this
commit to support 'synthetic' shadow realms as the surrounding
infrastructure is not in place yet.
Not all specs have a MR open to align with this proposed change to the
HTML standard. But in this case we can just apply the same mechanical
change everywhere.
With a8077f79cc Selection object is no
longer aware of selection state inside text controls (<textarea> and
<input>), so this change makes them responsible for dispatching
`selectionchange` if their selection state was changed.
Stealing the callbacks from the AnimationFrameCallbackDriver made them
no longer safe from GC. Continue to store them on the class until we
have finished their execution.
This is a mixin in the IDL, so let's treat it as a mixin in our code and
let both SVGElement and MathMLElement reuse the implementations that we
wrote for HTMLElement.
Previously, attempting to parse a floating point number with an integer
part larger than `(2 ^ 31) - 1` would cause the browser to crash. We now
avoid this by converting the integer part of the number to a `double`
rather than an `i32`.
This avoids needing to creating root handles for each heap-allocated
object captured in the animation callback. An upcoming commit would add
several of these.