This was supposed to be the foundation for some kind of pre-kernel
environment, but nobody is working on it right now, so let's move
everything back into the kernel and remove all the confusion.
Since a Region is basically a view into a potentially larger VMObject,
it was always necessary to include the Region starting offset when
accessing its underlying physical pages.
Until now, you had to do that manually, but this patch adds a simple
Region::physical_page() for read-only access and a physical_page_slot()
when you want a mutable reference to the RefPtr<PhysicalPage> itself.
A lot of code is simplified by making use of this.
In contrast to the previous patchset that was reverted, this time we use
a "special" method to access a file with block size of 512 bytes (like
a harddrive essentially).
This was causing some obvious-in-hindsight but hard to spot bugs where
we'd implicitly convert the bool to an integer type and carry on with
the number 1 instead of the actual value().
Previously this API would return an InodeIdentifier, which meant that
there was a race in path resolution where an inode could be unlinked
in between finding the InodeIdentifier for a path component, and
actually resolving that to an Inode object.
Attaching a test that would quickly trip an assertion before.
Test: Kernel/path-resolution-race.cpp
A process has one of three veil states:
- None: unveil() has never been called.
- Dropped: unveil() has been called, and can be called again.
- Locked: unveil() has been called, and cannot be called again.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
At the moment, the actual flags are ignored, but we correctly propagate them all
the way from the original mount() syscall to each custody that resides on the
mounted FS.
In order to preserve the absolute path of the process root, we save the
custody used by chroot() before stripping it to become the new "/".
There's probably a better way to do this.
This encourages callers to strongly reference file descriptions while
working with them.
This fixes a use-after-free issue where one thread would close() an
open fd while another thread was blocked on it becoming readable.
Test: Kernel/uaf-close-while-blocked-in-read.cpp
If we're creating something that should have a different owner than the
current process's UID/GID, we need to plumb that all the way through
VFS down to the FS functions.
The new PCI subsystem is initialized during runtime.
PCI::Initializer is supposed to be called during early boot, to
perform a few tests, and initialize the proper configuration space
access mechanism. Kernel boot parameters can be specified by a user to
determine what tests will occur, to aid debugging on problematic
machines.
After that, PCI::Initializer should be dismissed.
PCI::IOAccess is a class that is derived from PCI::Access
class and implements PCI configuration space access mechanism via x86
IO ports.
PCI::MMIOAccess is a class that is derived from PCI::Access
and implements PCI configurtaion space access mechanism via memory
access.
The new PCI subsystem also supports determination of IO/MMIO space
needed by a device by checking a given BAR.
In addition, Every device or component that use the PCI subsystem has
changed to match the last changes.
This patch hardens /proc a bit by making many things only accessible
to UID 0, and also disallowing access to /proc/PID/ for anyone other
than the UID of that process (and superuser, obviously.)
Threads now have numeric priorities with a base priority in the 1-99
range.
Whenever a runnable thread is *not* scheduled, its effective priority
is incremented by 1. This is tracked in Thread::m_extra_priority.
The effective priority of a thread is m_priority + m_extra_priority.
When a runnable thread *is* scheduled, its m_extra_priority is reset to
zero and the effective priority returns to base.
This means that lower-priority threads will always eventually get
scheduled to run, once its effective priority becomes high enough to
exceed the base priority of threads "above" it.
The previous values for ThreadPriority (Low, Normal and High) are now
replaced as follows:
Low -> 10
Normal -> 30
High -> 50
In other words, it will take 20 ticks for a "Low" priority thread to
get to "Normal" effective priority, and another 20 to reach "High".
This is not perfect, and I've used some quite naive data structures,
but I think the mechanism will allow us to build various new and
interesting optimizations, and we can figure out better data structures
later on. :^)