This patch updates various parts of the script fetching implementation
to match the current specification.
Notably, the implementation of changes to the import assertions /
attributes proposal are not part of this patch(series).
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
Required for the PerformanceMark constructor, which doesn't allow any
mark names that have the same name as an attribute in the
PerformanceTiming interface in a Window context.
These are currently initialized in a [[gnu::constructor]], which has a
weird initialization order. These constructors are invoked before main()
and, incidentally, before any user-defined default constructors of the
static strings they are initializing.
This will become an issue when these strings are ported to FlyString,
which has a user-defined default constructor. In that scenario, when the
FlyString constructor is executed after the [[gnu::constructor]], the
strings will be "reset" to the empty string.
Instead of relying on a non-standard compiler extension here, let's just
initialize these strings explicitly during main-thread VM creation, as
this now happens in WebContent's main().
This includes an Error::create overload to create an Error from a UTF-8
StringView. If creating a String from that view fails, the factory will
return an OOM InternalError instead. VM::throw_completion can also make
use of this overload via its perfect forwarding.
This includes:
- Moving it from Bindings/ to HTML/
- Renaming it from LocationObject to Location
- Removing the manual definitions of the constructor and prototype
- Removing special handling of the Location interface from the bindings
generator
- Converting the JS_DEFINE_NATIVE_FUNCTIONs to regular functions
returning DeprecatedString instead of PrimitiveString
- Adding missing (no-op) setters for the various attributes, which are
expected to exist by the bindings generator
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
These lambdas were marked mutable as they captured a Ptr wrapper
class by value, which then only returned const-qualified references
to the value they point from the previous const pointer operators.
Nothing is actually mutating in the lambdas state here, and now
that the Ptr operators don't add extra const qualifiers these
can be removed.
This patch implements all changes to the specification touching the
subset of module script fetching we support.
Notably it adds parts of the specification for supporting import maps.
With this we are also able to get rid of a non standard workaround for a
spec issue we discovered while initially implementing module scripts :^)
This fixes an issue where GC would kill the internal realm if it ran at
the wrong time during startup. Found by aggressively GC'ing between
every allocation.
Due to the way we lazily construct prototypes and constructors for web
platform interfaces, it's possible for nested GC allocation to occur
while GC objects have been allocated but not fully constructed.
If the garbage collector ends up running in this state, it may attempt
to call JS::Cell::visit_edges() on an object whose vtable pointer hasn't
been set up yet.
This patch works around the issue by deferring GC while intrinsics are
being brought up. Furthermore, we also create a dummy global object for
the internal realm, and populate it with intrinsics. This works around
the same issue happening when allocating something (like the default UA
stylesheets) in the internal realm.
These solutions are pretty hacky and sad, so I've left FIXMEs about
finding a nicer way.
Print exceptions passed to `HTML::report_exception` in the JS console
Refactored `ExceptionReporter`: in order to report exception now
you need to pass the relevant realm in it. For passed `JS::Value`
we now create `JS::Error` object to print value as the error message.
This patch adds support for the HostGetSupportedImportAssertions and
HostResolveImportedModule host hooks.
Co-authored-by: davidot <davidot@serenityos.org>
...and clean up afterwards, of course. Additionally to preparing to run
a script, we also prepare to run a callback here. This matches WebIDL's
invoke_callback() / call_user_object_operation() functions, and prevents
a crash in host_make_job_callback() when getting the incumbent settings
object.
Running the following JS no longer crashes after this change:
```js
new Promise((resolve) => {
setTimeout(resolve, 0);
}).then(() => {
return Promise.reject();
});
```
See further discussion/investigation here:
995019647210268246241026922985
Many thanks to Luke for doing the hard work here, tracking this down,
and suggesting the fix!
Co-authored-by: Luke Wilde <lukew@serenityos.org>
Now that no one needs a Window just to create prototypes, we can remove
the internal window Object from the main thread VM and get rid of the
HTML::Window include for it.
This finally solves the reference binding to nullptr error in ladybird
that shows up when compiling it with ASAN.
This Intrinsics object hangs off of a new HostDefined struct that takes
the place of EnvironmentSettingsObject as the true [[HostDefined]] slot
on JS::Realm objects created by LibWeb.
This gets the intrinsics off of the GlobalObject, Window, similar to the
previous refactor of LibJS to move the intrinsics into the Realm's
[[Intrinics]] internal slot.
A side effect of this change is that we cannot fully initialize a Window
object until the [[HostDefined]] slot has been installed into the realm,
which happens with the creation of the WindowEnvironmentSettingsObject.
As such, any Window usage that has not been funned through a WindowESO
will not have any cached Web prototyped or constructors, and will not
have Window APIs available to javascript code. Currently this seems
limited to usage of Window in the CSS parser, but a subsequent commit
will clean those up to take Realm as well. However, this commit compiles
so let's cut it off here :^).
Instead of calling Core::EventLoop directly, LibJS now has a virtual
function on VM::CustomData for customizing this behavior.
We use this in LibWeb to plumb the spin request through to the
PlatformEventPlugin.