We already have logic to play or cancel animations in an element's
subtree when the display property changes to or from none. However,
this was not sufficient to cover the case when an element starts/stops
being nested in display none after insertion.
StyleComputer is responsible for assigning animation targets, so we
have to make sure there are no pending style updates before querying
animations of an element.
This change also introduces a version of getAnimations() that does not
check style updates and used by StyleComputer to avoid mutual recursion.
If we don't recognize a given transition-property value as a known CSS
property (one that we know about, not necessarily an invalid one),
we should not extrapolate the other transition-foo values for it.
Fixes#1480
The values aren't that complex, so it doesn't make much sense to have a
dedicated generator for them. Parsing them manually also allows us to
have much more control over the produced values, so as a result of this
change, EasingStyleValue becomes much more ergonomic.
The DocumentTimeline constructor used the current millisecond time to
initialize its currentTime, but that means that a newly created timeline
would always have a different time value than other timelines that have
been through the update_animations_and_send_events function.
This patch fixes two issues:
- Animation events that should go to the target element now do
(some were previously being dispatched on the animation itself.)
- We update the "previous phase" and "previous iteration" fields of
animation effects, so that we can actually detect phase changes.
This means we stop thinking animations always just started,
something that caused each animation to send 60 animationstart
events every second (to the wrong target!)
As the parser was trying to directly unwrap an unresolved duration.
Currently we are outputting the wrong results for the serialized
duration, but this is still a step forwards.
Fixes a crash seen on: https://evaparish.com/blog/how-i-edit
Previously, we were accessing the performance through the current
window object. Thus caused a crash when `animate()` was called on an
element within a document with no associated window object. The global
object is now used to access the performance object in places where
a window object is not guaranteed to exist.