My previous attempt at resolving the continuation chain tried to deal
with `pointer-events: none` by repeatedly falling back to the parent
paintable until one was found that _would_ want to handle pointer
events. But since we were no longer performing hit-tests on those
paintables, false positives could pop up. This could happen for
out-of-flow block elements that did not overlap with their parent rects,
for example.
This approach works much better since it only handles the continuation
case that's relevant (the "middle" anonymous box) and it does so during
hit-testing instead of after, allowing all the other relevant logic to
come into play.