In the Keymap Settings dialog, a check was missing when the Keymap
selection dialog was cancelled.
Not checking the return value causes an empty string to be added to
the keymap list.
We were mixing up the "name character" and "name start character"
validation checks. Also, we were not checking the first character after
a colon against the "name start character" set.
I was wrong in 56df05ae44, there are
situations where floating children should not affect the auto height of
their parent.
It turns out we were using the "height:auto for BFC roots" algorithm for
all height:auto blocks. This patch fixes that by splitting it into two
separate functions, and implementing most of the two different variants.
Note that we don't support vertical margin collapsing here yet.
Thanks to Tim for noticing the error! :^)
This allows us to submit forms from <button> elements and not just
<input type="submit">
This allows Discord to progress past the username registration :^)
This makes it available for all form associated elements and not just
select and input elements. It also makes it more spec compliant,
especially around the form attribute.
The main thing missing is re-associating form elements with a form
attribute when the form attribute changes or an element with an ID
is inserted/removed or has its ID changed.
A top level browsing context is a browsing context with no parent
browsing context.
However, we considered a top level browsing context to be a browsing
context with no associated browsing context container.
If an element with height:auto has any floating descendants whose bottom
margin edge is below the element's bottom content edge, then the height
is increased to include those edges.
Before this patch, we were stopping at the bottom *content* edge of
floating descendants.
Instead of winging it with "width * 4", use the actual pitch since it
may be different.
This makes the kernel text console show up in native 1368x768 on my
ThinkPad X250. :^)
I didn't notice that CLion had auto-generated this, oops! As wonderful
as my web design skills are, I don't actually want to enshrine my name
at the top of this file for posterity.
Just like Dr. POSIX ordered. Move the macro where it belongs, but make
sure it's visible to Userland files compiled with -DKERNEL. Parts of
LibEDID that are compiled into the Kernel use offsetof to parse the
EDID information given to us by hardware.
POSIX doesn't tell us to export a macro like this, and it's largely
going to never be defined when compiling a serenity-native C++ file,
since AK defines it already.
This does raise a strange issue where some futex-related helpers in
serenity.h are declared with ALWAYS_INLINE. Whether these helpers belong
in a C-visible header as file-static methods is questionable, but let's
work around the issue but adding some preprocessor magic to make sure
these declarations get the behavior they used to have without leaking
macros.
Up until now, the Spreadsheet function examples appeared below their
descriptions. Let's swap them to make it clearer which JS example
goes to which description.
Before this the event loop was spun until the state of the promise was
not pending, however it is possible that a promise has already been
fulfilled/rejected when awaiting it. This could then lead to a crash
below as it would not pump the event loop in such cases.
Although this change is in LibJS, it really only impacts any usage of
LibJS within a EventLoop environment such as LibWeb.
Instead of checking the state of the promise we know check that success
has a value which can only happen if either the fulfilled or rejected
closure set up by await are called.
This patch begins the support for the 'view-box' attribute that can be
attached to <svg>'s.
The FormattingContext determines the size of the Element according to
the specified 'width' and 'height' or if they are not given by the
'viewbox' or by the bounding box of the path if nothing is specified.
When we try to paint a SVG Path that belongs to a <svg> that has the
'view-box' and a specified 'height'/'width', all the parts of the path
get scaled/moved accordingly.
There probably are many edge cases and bugs still to be found, but this
is a nice start. :^)
Previously we used a native ui button to draw the buttons.
These buttons can however not be styled with css.
To allow these to be styled with css, we create a button with
the UA stylesheet that resembles the system ui button.
Instead of making a full copy of every NodeState when cloning a
FormattingState, we make NodeState ref-counted and implement a basic
copy-on-write mechanism.
FormattingState::get_mutable() now makes a deep copy of the NodeState
when first accessed *if* it is shared with other FormattingStates.