Passing in a plain Value and expecting it to be a native property is
error prone, let's use a more narrow type and pass a NativeProperty
reference directly.
This prevents stack overflows when calling infinite/deep recursive
functions, e.g.:
const f = () => f(); f();
JSON.stringify({}, () => ({ foo: "bar" }));
new Proxy({}, { get: (_, __, p) => p.foo }).foo;
The VM caches a StackInfo object to not slow down function calls
considerably. VM::push_call_frame() will throw an exception if
necessary (plain Error with "RuntimeError" as its .name).
Keeping the VM call frames in a Vector could cause them to move around
underneath us due to Vector resizing. Avoid this issue by allocating
CallFrame objects on the stack and having the VM simply keep a list
of pointers to each CallFrame, instead of the CallFrames themselves.
Fixes#3830.
Fixes#3951.
- We have to check if the property name is a string before calling
as_string() on it
- We can't as_number() the same property name but have to use the parsed
index number
Fixes#3950.
This renames Object::to_primitive() to Object::ordinary_to_primitive()
for two reasons:
- No confusion with Value::to_primitive()
- To match the spec's name
Also change existing uses of Object::to_primitive() to
Value::to_primitive() when the spec uses the latter (which will still
call Object::ordinary_to_primitive()). Object::to_string() has been
removed as it's not needed anymore (and nothing the spec uses).
This makes it possible to overwrite an object's toString and valueOf and
have them provide results for anything that uses to_primitive() - e.g.:
const o = { toString: undefined, valueOf: () => 42 };
Number(o) // 42, previously NaN
["foo", o].toString(); // "foo,42", previously "foo,[object Object]"
++o // 43, previously NaN
etc.
Instead of performing a prototype transition for every new object we
create via {}, prebake the object returned by Object::create_empty()
with a shape with ObjectPrototype as the prototype.
We also prebake the shape for the object assigned to the "prototype"
property of new ScriptFunction objects, since those are extremely
common and that code broke from this change anyway.
This avoid a large number of transitions and is a small speed-up on
test-js.
When we're initializing objects, we're just adding a bunch of new
properties, without transition, and without overlap (we never add
the same property twice.)
Take advantage of this by skipping lookups entirely (no need to see
if we're overwriting an existing property) during initialization.
Another nice test-js speedup :^)
Roughly 7% of test-js runtime was spent creating FlyStrings from string
literals. This patch frontloads that work and caches all the commonly
used names in LibJS on a CommonPropertyNames struct that hangs off VM.
While initialization common runtime objects like functions, prototypes,
etc, we don't really care about tracking transitions for each and every
property added to them.
This patch puts objects into a "disable transitions" mode while we call
initialize() on them. After that, adding more properties will cause new
transitions to be generated and added to the chain.
This gives a ~10% speed-up on test-js. :^)
More work on decoupling the general runtime from Interpreter. The goal
is becoming clearer. Interpreter should be one possible way to execute
code inside a VM. In the future we might have other ways :^)
This patch moves the exception state, call stack and scope stack from
Interpreter to VM. I'm doing this to help myself discover what the
split between Interpreter and VM should be, by shuffling things around
and seeing what falls where.
With these changes, we no longer have a persistent lexical environment
for the current global object on the Interpreter's call stack. Instead,
we push/pop that environment on Interpreter::run() enter/exit.
Since it should only be used to find the global "this", and not for
variable storage (that goes directly into the global object instead!),
I had to insert some short-circuiting when walking the environment
parent chain during variable lookup.
Note that this is a "stepping stone" commit, not a final design.
Decorated Interpreter::call() with [[nodiscard]] to provoke thinking
about the returned value at each call site. This is definitely not
perfect and we should really start thinking about slimming down the
public-facing LibJS interpreter API.
Fixes#3136.
More steps towards multiple global object support. Primitive cells
like strings, bigints, etc, don't actually have any connection to
the global object. Use the explicit API to clarify this.
literal methods; add EnvrionmentRecord fields and methods to
LexicalEnvironment
Adding EnvrionmentRecord's fields and methods lets us throw an exception
when |this| is not initialized, which occurs when the super constructor
in a derived class has not yet been called, or when |this| has already
been initialized (the super constructor was already called).
This is a helper function based on the getter/setter definition logic from
ObjectExpression::execute() to look up an Accessor property if it already
exists, define a new Accessor property if it doesn't exist, and set the getter or
setter function on the Accessor.
Divide the Object constructor into three variants:
- The regular one (takes an Object& prototype)
- One for use by GlobalObject
- One for use by objects without a prototype (e.g ObjectPrototype)
To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:
1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object
The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.
More work towards supporting multiple global objects. Native C++ code
now get a GlobalObject& and don't have to ask the Interpreter for it.
I've added macros for declaring and defining native callbacks since
this was pretty tedious and this makes it easier next time we want to
change any of these signatures.
Get rid of the weird old signature:
- int StringType::to_int(bool& ok) const
And replace it with sensible new signature:
- Optional<int> StringType::to_int() const