When an element's ID is removed we only want to remove it from
`m_potentially_named_elements` if it is not also considered a
potentially named element due to it's name content attribute.
Which has an optmization if both size of the string being passed
through are FlyStrings, which actually ends up being the case
in some places during selector matching comparing attribute names.
Instead of maintaining more overloads of
Infra::is_ascii_case_insensitive_match, switch
everything over to equals_ignoring_ascii_case instead.
While width and height are presentational hints on canvas, they actually
map to the CSS aspect-ratio attribute, not to CSS width and height.
For this reason, we actually need to manually mark for relayout here.
Also import a WPT test that was flaky before this change.
Returning a Vector of Slottable is not very nice here, but this
matches find_slottable (which this calls), and as far as I can
tell this is technically 'safe' at the moment in the way in
which it is / will be called.
It's also not great that like find_slottable it takes a non-const
ref, but changing that causes a bunch of other fallout.
This reworks EventHandler so text insertion, backspace, delete and
return actions are now handled by the Editing API. This was the whole
point of the execCommand spec, to provide an implementation of both
editing commands and the expected editing behavior on user input.
Responsibility of firing the `input` event is moved from EventHandler to
the Editing API, which also gets rid of duplicate events whenever
dealing with `<input>` or `<textarea>` events.
The `beforeinput` event still needs to be fired by `EventHandler`
however, since that is never fired by `execCommand()`.
Previously we only matched against the first attribute with a given
local name. What we actually want to do is look at each attribute with
that local name in turn and only return false if none of them match.
Also remove a hack for HTML elements in HTML documents, where we would
refuse to match any namespaced attributes. This doesn't seem to be
based on the spec, but we had regressions without it, until now. :^)
Gets us 21 more WPT subtest passes.
Our Ranges should maintain the invariant that their offsets are always
within range of 0..length (inclusive) of their respective containers.
Note that we cannot maintain this in AbstractRange, which is the base
for StaticRange and can still have invalid offsets.
156c1083e9 introduced a text blocks cache
for better performance when searching through text on a page, but when
we partially recreate the layout tree, this cache does not get
invalidated. We now rebuild the entire text blocks cache after a layout
update.
We were calling into `Range::set_start_or_end()` indirectly through
`::set_start()` and `::set_end()`, but that algorithm only calls for an
invocation whenever the start or end of a range needs to be set to a
boundary point. If an algorithm step calls for setting the node or
offset, we should directly modify the range.
The problem with calling into `::set_start_or_end()` is that this
algorithm potentially modifies _both_ the start and end of the range,
but algorithms trying to update a range's start or end often have
explicit steps to take both the start and end into account and end up
overcompensating for the start or end offset resulting in an invalid
range (e.g. with an end offset beyond a node's length).
This makes updating a range's start/end a bit more efficient and removes
a piece of ad-hoc code in CharacterData needed to make it work before.
The play_or_cancel_animations_after_display_property_change() helper
was being called by Node::inserted() and Node::removed_from() and then
recursing into the shadow-including subtree.
This had quadratic complexity since inserted() and removed_from() are
themselves already invoked recursively for everything in the
shadow-including subtree.
Only one caller of this API actually needed the recursive behavior,
so this patch moves that responsibility to the caller and puts the logic
in style recomputation instead.
1.02x speedup on Speedometer's TodoMVC-jQuery.
Otherwise, the arrow painted next to the <details> element does not
update.
Using a screenshot test here because apparently the direction of the
arrow has no effect on the layout or paint trees.
After f7a3f785a8, sibling nodes' styles
were no longer invalidated after a node was removed. This reuses the
flag for `:first-child` and `:last-child` to indicate that a node's
style might be affected by any structural change in its siblings.
Fixes#4631.
Resolves the `:only-child` ACID3 failure as documented in #1231.
This is the simplest fix I could find that resolves a buggy interaction
between this and the CSS fetch algorithms, which also doesn't regress
anything. (As far as I can tell.)
These are not associated with a javascript realm, so to avoid
confusion about which realm these need to be created in, make
all of these objects a GC::Cell, and deal with the fallout.
For attributes like Element.ariaControlsElements, which are a reflection
of FrozenArray<Element>, we must return the same JS::Array object every
time the attribute is invoked - until its contents have changed. This
patch implements caching of the reflected array in accordance with the
spec.
This was recently added to both the HTML and DOM specifications,
introducing the new moveBefore DOM API, as well as the new internal
'removing steps'.
See:
* 432e8fb
* eaf2ac7
To allow for adding the concept of a WorkerAgent to be reused
between shared and dedicated workers. An event loop is the
commonality between the different agent types, though, there
are some differences between those event loops which we customize
on the construction of the HTML::EventLoop.
We are meant to store a weak reference to the element indicated by this
attribute, rather than a GC-protected strong reference. This also hoists
the "get the attr-associated element" AO into its own function, rather
than being hidden in IDL, to match "get the attr-associated elements".
There are ARIA attributes, e.g. ariaControlsElements, which refer to a
list of elements by their ID. For example:
<div aria-controls="item1 item2">
The div.ariaControlsElements attribute would be a list of elements whose
ID matches the values in the aria-controls attribute.
For the slight cost of counting code points when converting between
encodings and a teeny bit of memory, this commit adds a fast path for
all-happy utf-16 substrings and code point operations.
This seems to be a significant chunk of time spent in many regex
benchmarks.
For unscrolled elements (already at 0, 0) that aren't eligible to be the
Document.scrollingElement, we can short-circuit here and avoid doing a
synchronous relayout of the page.
This avoids a bunch of synchronous layouts on Speedometer3's NewsSite
subtests.
Instead of indiscriminately clearing the cache for all anonymous boxes,
we now only clear it for those that were generated by a non-anonymous
box in need of layout update.
This increases the cache hit rate and allows us to avoid more work.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
Many elements never end up needing this string, so instead of eagerly
generating it in the Element constructor, let's defer it until someone
actually requests it.
Knocks off a ~1% profile item on Speedometer3's jQuery test.
The basic idea is that style sheets can block script execution under
some circumstances. With this commit, we now handle the simplest cases
where a parser-inserted link element gets to download its style sheet
before script execution continues.
This improves performance on Speedometer 3 where JavaScript APIs that
depend on layout results (like Element.scrollIntoView()) would get
called too early (before the relevant CSS was downloaded), and so we'd
perform premature layout work. This work then had to be redone after
downloading the CSS anyway, wasting time.
Note that our Text/input/link-re-enable-crash.html test had to be
tweaked after these changes, since it relied on the old, incorrect,
behavior where scripts would run before downloading CSS.
We now cache the containing block (box) once at the start of layout,
which allows Layout::Node::containing_block() to return instantly
instead of doing tree traversal.
Removes a 0.7% profile item on Speedometer 3.
These are slightly unfortunate as we're crossing the library boundary,
but there's precedent with Object::is_dom_node(), and these are just
knocking down a few more items that were showing up in profiles.