Skia's SkColorSpace::Make() doesn't seem to like ICC v2 profiles
containing table-based L* transfer curves. Now we use
skcms_ApproximateCurve() to convert these tables to parametric curves
that Skia supports in case Skia's SkColorSpace::Make() fails.
For zlib is not necessarily an error state but the web standards do not
support this feature and the WPT tests explicitly check for this case
to be handled as an error.
If we find ourselves in a situation where zlib can't make any progress,
we don't have any more data to feed in and no output has been produced,
we need to raise an error as the compressed data is incomplete.
This used to lead to an infinite busy loop where we keep calling
zlib to decompressed but is not able. This causes the promise on the
read side of the transformer to never fulfill.
This gives us at least 24 more WPT tests :)
GCC 16 trunk has started diagnosing calls to `__has_trivial_destructor`
if the destructor is inaccessible. At the same time, they added a
Clang-compatible `__is_trivially_destructible` built-in trait, so let's
just use that.
We run these steps when focusing with a mouse pointer, and it seems
sensible to implement the same behavior for keyboard navigation so we
e.g. correctly unwind the previous focus chain.
Once an event loop manager is installed, we want to be sure we only use
that manager in the current process going forward. Mixing event loop
implementations can only cause problems.
More to the point, this ensures that we have installed the AppKit or Qt
event loop managers before the first time EventLoopManager::the() is
invoked. Now that we defer this installation until we know whether we
are running headlessly, we want to be extra sure that we have done so
before any services using the event loop have started.
When we have an unresolved value for a shorthand (e.g. `border-style:
var(--border-style)`, `keyframe_values` will contain an
`UnresolvedStyleValue` for the shorthand and
`PendingSubstitutionStyleValue`s for each of it's longhands.
When we come across the shorthand's `UnresolvedStyleValue` we will
resolve the value and set all of the relevant longhands.
If the longhand's `PendingSubstitutionStyleValue` was processed after
(which isn't always the case as the iteration order depends on a
HashMap) would overwrite the correctly resolved longhand.
To avoid this we just skip any `PendingSubstitutionStyleValue`s we come
across and rely on the resolution of the shorthand to set those
properties.
Resolves a crash @tcl3 was experiencing when adding a new
"border-image-repeat" property.
Without these fixes, RequestServer was likely to crash if the client
crashed (e.g. WebContent). This was because there was no error handling
for when writing to the client failed.
This is particularly an issue because RequestServer has shared
instances, so it would then crash every other client of RequestServer.
Then, because another RequestServer instance is not currently spun up,
it becomes impossible to start any clients that need a RequestServer
instance. Recreating a RequestServer should also be handled, but that's
not in the scope of this change.
We can tell curl that we failed to write data to the client and that
the request should be aborted by returning `CURL_WRITEFUNC_ERROR` from
the write callback.
It is also possible for requests to be destroyed with buffered data,
which is normal to happen if the client disappears
(i.e. ConnectionFromClient is destroyed) or the request is cancelled by
the client. We log a warning in case this is not expected, to assist
with debugging related issues.
We generated `PaintableFragment`s with a start and length represented in
UTF-8 byte offsets, but failed to consider that the offsets in a
`DOM::Range` are actually expressed in UTF-16 code units.
This is a bit of a mess: almost all web specs use UTF-16 code units as
the unit for indexing into text nodes, but we almost exclusively use
UTF-8 in our code base. Arguably the best thing would for us to use
UTF-16 everywhere as well: it prevents these mismatches in our
implementations for the price of a bit more memory usage - and even that
could potentially be optimized for.
But for now, try to do the correct thing and lazily allocate UTF-16 data
in a `PaintableFragment` whenever we need to index into it or if we're
asked to determine the code unit offset of a pixel position.
When clicking on a glyph or starting a selection on it, we would use the
glyph's offset/index as the position which represents the left side of
the glyph, or the position between the glyph and the glyph before it.
Instead of looking at which glyph is under the mouse pointer, look at
which glyph boundary is closer. Now, if you click to the right of a
glyph (but still on that glyph), it correctly selects the next glyph's
offset as the position.
We were passing in byte offsets instead of UTF-16 code unit offsets,
which could lead to crashes if the offsets found exceeded the number of
code units in text fragments on the page.
Fixes#4908.
Co-authored-by: Tim Ledbetter <tim.ledbetter@ladybird.org>