This fixes an issue where only the last KeyframeEffect applied to an
element would actually have an effect on the computed properties.
It was particularly noticeable when animating a shorthand property like
border-width, since only one of the border edges would have its width
actually animate.
By deferring the invalidation until all animations have been processed,
we also reduce the amount of work that gets done on pages with many
animations/transitions per element. Discord is very fond of this for
example.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
This is not really a context, but more of a set of parameters for
creating a Parser. So, treat it as such: Rename it to ParsingParams,
and store its values and methods directly in the Parser instead of
keeping the ParsingContext around.
This has a nice side-effect of not including DOM/Document.h everywhere
that needs a Parser.
The function AnimationEffect::phase() contained duplicated condition
checks for the animation phase determination. This refactor eliminates
the redundant checks by simplifying the logic.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root