The implicit default CMAKE_OSX_SYSROOT was a workaround in CMake for
macOS ~10.8. As of CMake 4.x, CMake expects macOS host compilers to have
their own default sysroot detection logic. However, upstream llvm does
not actually do this, only Apple Clang does. To keep supporting homebrew
clang and manually compiled clang from llvm/llvm-project, we need to
set the sysroot explicitly.
The behavior difference and lack of default detection logic in the clang
driver is tracked at https://gitlab.kitware.com/cmake/cmake/-/issues/26863
This near enough matches what CI does to build fuzzers, with the
differences being the explicit -GNinja and setting CMAKE_OSX_SYSROOT,
as CMake 4 no longer does that for us.
When building fuzzers for Oss-Fuzz using `BuildFuzzers.sh --oss-fuzz`,
fuzzer dictionary files are now copied to the `$OUT` directory. This
allows them to be used automatically by the corresponding fuzzer.
This was missed in 02b74e5a70
We need to disable consteval in AK::String as well as AK::StringView,
and we need to disable it when building both the tools build and the
fuzzer build.
There have been multiple reports of Xcode 14.0 (based on upstream LLVM
14) segfaulting when compiling `LibCore/Process.cpp`. Let's require
Xcode 14.3, which is a known good version based on LLVM 15.
Note that Xcode 14.3 requires macOS Ventura, so users of Monterey or
older are expected to get Homebrew Clang instead.
Homebrew Clang 13 also suffers from the same crash. Although I have not
tested on Linux, the backtrace points to the middle-end, so x86_64 is
also likely to be affected. LLVM 14 was released 14 months ago, so it's
not an unreasonable requirement.
This confused quite a number of people in the past, and it is still
slightly annoying to always switch the directory when testing both the
OS and the fuzzer build. Instead, let's just switch to the correct
directory automatically.
This is a start to properly letting us cross-compile Lagom where both
the Tools and the BUILD_LAGOM=ON build are using Lagom CMakeLists.
The initial cut allows an Android build to succeed, more or less.
But there are issues with namespace clashes when using FetchContent with
this approach.
This allows us to fuzz the generated unicode and timezone database
helpers, and to fuzz things like LibJS using Fuzzilli to get proper
coverage of our unicode handling code.
Update the Azure CI to use the new two-stage build as well, and cleanup
some unused CMake options there.