Since the kernel page tables are shared between all processes, there's
no need to (implicitly) flush the TLB for them on every context switch.
Setting the G bit on kernel page tables allows the CPU to keep the
translation caches around.
This patch changes the parameter to Region::map() to be a PageDirectory
since that matches how we think about the memory model:
Regions are views onto VMObjects, and are mapped into PageDirectories.
Each Process has a PageDirectory. The kernel also has a PageDirectory.
Since a Region is merely a "window" onto a VMObject, it can both begin
and end at a distance from the VMObject's boundaries.
Therefore, we should always be computing indices into a VMObject's
physical page array by adding the Region's "first_page_index()".
There was a whole bunch of code that forgot to do that. This fixes
many wrong behaviors for Regions that start part-way into a VMObject.
This patch adds a limit of 200 unsent messages per client. If a client
does not handle its incoming messages and we manage to queue up 200
messages for it, we'll now disconnect that client. :^)
If an IPC client is giving us EAGAIN when trying to send him a message,
we now queue up the messages inside the CoreIPCServer::Connection and
will retry flushing them on next post/receive.
This prevents WindowServer from freezing up when one of its clients is
not taking care of its incoming messages.
When creating a new directory, we set the initial size to 1 block.
This meant that we were allocating a block up front, but the Inode's
internal block list cache was not populated with this block.
This broke write_bytes() on a new directory, since it assumed that
the block list cache would be up to date if the call to write_bytes()
would not change the directory's size.
This patch fixes the issue in two ways: First, we cache the initial
block list created for new directories.
Second, we now repopulate the block list cache in write_bytes() if it
is empty when we get there. This is basically just a safety fallback
to avoid having this kind of bug in the future.
The old implementation of sin() had a very unacceptable amount of
error that was causing a lot of texture perspective issues in Quake.
This has been remedied through the use of the hardware `fsin`
x87 instruction. As has been noted in #246, this instruction is both
very slow, and can become wildly inaccurate for more precise values,
however the current implementation made an incorrect assumption about
applications "will end up writing their own implemtnation anyways",
which is not the case for Quake in Software mode, which relies heavily
on a correct `sin()` and `cos()` function for `R_ScanEdges()`.
Realistically, we should be using something like the CORDIC algorithm
(https://en.wikipedia.org/wiki/CORDIC) or `Taylor Expansion`, however
for now these provides a somewhat accurate result that allows Quake to
run without any texture or geometry issues.
Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
Some systems (e.g. Arch Linux) build their gmake with Guile support and
thus have it installed. This patch disables Guile autodetection in the
configure script. It also updates the version of gmake to 4.2.1.
Fixes#645.
We can't be calling the virtual FS::flush_writes() in order to flush
the disk cache from within the disk cache, since an FS subclass may
try to do cache stuff in its flush_writes() implementation.
Instead, separate out the implementation of DiskBackedFS's flushing
logic into a flush_writes_impl() and call that from the cache code.
Also cache the block group descriptor table in a KBuffer on file system
initialization, instead of on first access.
This reduces pressure on the kmalloc heap somewhat.
This is roughly twice as fast as the old 4 KB buffer size. We still
don't go nearly as fast as "cp", since we don't ftruncate() up front
like "cp" does.
We were writing out the full block list whenever Ext2FSInode::resize()
was called, even if the old and new sizes were identical.
This patch makes it a no-op, which drastically improves "cp" speed
since we now take full advantage of the up-front call to ftruncate().
If there are not enough free blocks in the filesystem to accomodate
growing an Inode, we should fail with ENOSPC before even starting to
allocate blocks.
Add a simple cache to Ext2FS where we keep block bitmaps along with a
dirty bit. This allows us to coalesce bitmap flushes, giving us a nice
~3x improvement in disk_benchmark write speeds.
Store the cached super block as an ext2_super_block member instead of
caching it in a ByteBuffer and using a casting helper everywhere.
This patch also combines reading/writing of the super block into a
single disk device operation (instead of two.)
Oops, we had a little mistake here. We were flushing whenever !NOFLSH,
not just when generating a signal.
This broke arrow keys in the terminal (you would only get A/B/C/D when
pressing arrow keys, instead of the full escape sequence.)
Since we usually know how many bytes we're going to write, we can be
nice to the kernel and ftruncate() the destination to the expected size
up front, reducing the amount of FS churn.
This fixes the bug seen in my monthly OS update video, where we'd look
through a stale copy of each file, instead of the potentially edited
version in the GTextDocument.
Search results are now also represented as a full GTextRange, and when
you jump to a search result, we select the whole matching range. :^)