The complication is around /proc/sys/ variables, which were attached
to inodes. Now they're their own thing, and the corresponding inodes
are lazily created (as all other ProcFS inodes are) and simply refer
to them by index.
All programs that have a CEventLoop now allow local socket connections
via /tmp/rpc.PID and will dump a serialized JSON array of all the live
CObjects in the program onto connecting sockets.
Also added a small /bin/rpcdump tool that connects to an RPC socket and
produces a raw dump of the JSON that comes out.
This is kind of a mess, but because IPC client code depending on the
IPC protocol definition artifacts in the server code, we have to build
the IPC servers first. And their dependencies before that, etc.
One more drop in the "maybe we should switch to CMake" bucket..
makeall.sh used to build the AK tests and leave some binary objects laying
around that would get in the way of further incremental builds. There also
wasn't a lot of structure to the order things were built in. This patch
improves both of those things.
It is now possible to unmount file systems from the VFS via `umount`.
It works via looking up the `fsid` of the filesystem from the `Inode`'s
metatdata so I'm not sure how fragile it is. It seems to work for now
though as something to get us going.
Using the new get_process_name() syscall, we can automatically prefix
all userspace debug logging.
Hopefully this is more helpful than annoying. We'll find out! :^)
WindowServer was led to believe that the Terminal window had an alpha
channel that had to be respected by the compositor. This caused us to
always consider it as non-opaque when culling dirty rects in compose.
We can't rely on all hardware to give us a way to flip between the back
and front buffer.
This mode should actually perform slightly better but may show some tearing
as we don't have a way to know when we're in vertical retrace.
We were forced to do this because the page fault code would fall apart
when trying to generate a backtrace for a non-current thread.
This issue has been fixed for a while now, so let's go back to lazily
loading executable pages which should make everything a little better.
This needs to be applied consistently in the rest of this UI, but here
is a start. I can't figure out what the right look should be right now
so I'm just gonna commit it this way and we'll work it out later. :^)
You can now set a GTableCellPaintingDelegate per column in GTableView.
For columns with a painting delegate set, the view will defer to the
delegate for painting each cell in that column.
Add the concept of a PeekType to Traits<T>. This is the type we'll
return (wrapped in an Optional) from HashMap::get().
The PeekType for OwnPtr<T> and NonnullOwnPtr<T> is const T*,
which means that HashMap::get() will return an Optional<const T*> for
maps-of-those.
Okay, so, OwnPtr<T>::release_nonnull() returns a NonnullOwnPtr<T>.
It assumes that the OwnPtr is non-null to begin with.
Note that this removes the value from the OwnPtr, as there can only be
a single owner.
This optimization was broken since who-knows-when. Now we once again do
our best to only repaint the lines that had the "dirty" flag set.
This dramatically reduces the amount of work done by an idle Terminal
since the cursor blinking won't redraw the whole window anymore. :^)
This patch adds the mprotect() syscall to allow changing the protection
flags for memory regions. We don't do any region splitting/merging yet,
so this only works on whole mmap() regions.
Added a "crash -r" flag to verify that we crash when you attempt to
write to read-only memory. :^)
We manage the checked state of these buttons manually in the code, and
we don't want the user to interfere with it, which would be possible if
we put them in checkable state.
This changes the behavior of the "is_checkable" flag on GAbstractButton
to only be about user interaction checkability. In other words, it now
only prevents the user from checking/unchecking the button, the code.
This fixes an issue where we'd send a "cursor has left the window"
message incorrectly to the client after a button was clicked and the
user moved the cursor a little without releasing the button.
The issue was that we didn't update the 'hovered_window' out param
in mouse event processing in the case where we had an active input
window set.