This uses ICU for the Intl.NumberFormat `format` and `formatToParts`
prototypes. It does not yet port the range formatter prototypes.
Most of the new code in LibLocale/NumberFormat is simply mapping from
ECMA-402 types to ICU types. Beyond that, the only algorithmic change is
that we have to mutate the output from ICU for `formatToParts` to match
what is expected by ECMA-402. This is explained in NumberFormat.cpp in
`flatten_partitions`.
This lets us remove most data from our number format generator. All that
remains are numbering system digits and symbols, which are relied upon
still for other interfaces (e.g. Intl.DateTimeFormat). So they will be
removed in a future patch.
Note: All of the changes to the test files in this patch are now aligned
with both Chrome and Safari.
This patch adds two macros to declare per-type allocators:
- JS_DECLARE_ALLOCATOR(TypeName)
- JS_DEFINE_ALLOCATOR(TypeName)
When used, they add a type-specific CellAllocator that the Heap will
delegate allocation requests to.
The result of this is that GC objects of the same type always end up
within the same HeapBlock, drastically reducing the ability to perform
type confusion attacks.
It also improves HeapBlock utilization, since each block now has cells
sized exactly to the type used within that block. (Previously we only
had a handful of block sizes available, and most GC allocations ended
up with a large amount of slack in their tails.)
There is a small performance hit from this, but I'm sure we can make
up for it elsewhere.
Note that the old size-based allocators still exist, and we fall back
to them for any type that doesn't have its own CellAllocator.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.
In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!
This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)
I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
In the one place this will be used, we will know that the NumberFormat
object is non-null. So return a reference, as the AO it is passed off to
also expects a reference.