This fixes the very, _very_ slow loading of https://yzy-sply.com. The
`apply_style()` method also calls into this method recursively, so we
just need to call it once instead of once per node in the continuation
chain.
To be properly compatible with calc(), the resolved() methods all need:
- A length resolution context
- To return an Optional, as the calculation might not be resolvable
A bonus of this is that we can get rid of the overloads of `resolved()`
as they now all behave the same way.
A downside is a scattering of `value_or()` wherever these are used. It
might be the case that all unresolvable calculations have been rejected
before this point, but I'm not confident, and so I'll leave it like
this for now.
Initially I added this to the existing CalculationContext, but in
reality, we have some data at parse-time and different data at
resolve-time, so it made more sense to keep those separate.
Instead of needing a variety of methods for resolving a Foo, depending
on whether we have a Layout::Node available, or a percentage basis, or
a length resolution context... put those in a
CalculationResolutionContext, and just pass that one thing to these
methods. This also removes the need for separate resolve_*_percentage()
methods, because we can just pass the percentage basis in to the regular
resolve_foo() method.
This also corrects the issue that *any* calculation may need to resolve
lengths, but we previously only passed a length resolution context to
specific types in some situations. Now, they can all have one available,
though it's up to the caller to provide it.
Our layout tree requires that all containers either have inline or
non-inline children. In order to support the layout of non-inline
elements inside inline elements, we need to do a bit of tree
restructuring. It effectively simulates temporarily closing all inline
nodes, appending the block element, and resumes appending to the last
open inline node.
The acid1.txt expectation needed to be updated to reflect the fact that
we now hoist its <p> elements out of the inline <form> they were in.
Visually, the before and after situations for acid1.html are identical.
When an element is displayed as table, an anonymous table wrapper box
needs to be created for it. Among others, the position property of the
table element is then applied to the anonymous table wrapper box
instead. If the table happens to be positioned absolutely, the table
wrapper box may become the containing block for absolutely positioned
elements inside the table.
In the original code however, anonymous layout nodes were excluded from
becoming the containing block for an absolutely positioned element.
Because of this, the containing block was calculated to be the first
suitable parent block of the table wrapper box.
This incorrect containing block would result in a crash later on when
trying to size the absolutely positioned element inside the table. To
prevent this crash, the anonymous table wrapper box is now allowed to
become the containing block for absolutely positioned elements inside
a table.
The definition of containing block for an absolutely positioned element
in the spec does not mention anything about skipping anonymous boxes.
Additionally the rules for absolute positioning of tables
(https://www.w3.org/TR/css-tables-3/#abspos-boxes-in-table-root) imply
that a table wrapper box is indeed able to be the containing block for
absolutely positioned elements.
Instead just update the existing wrapper with computed values from the
table box, to insure that upside-down "inheritance" works as expected.
This allows table fixup to run on partially updated layout trees without
adding a new layer of unnecessary wrappers every time.
Same again, although rotation is more complicated: `rotate`
is "equivalent to" multiple different transform function depending on
its arguments. So we can parse as one of those instead of the full
`rotate3d()`, but then need to handle this when serializing.
This reverts commit 76daba3069.
We're going to need separate types for the JS-exposed style values, so
it doesn't make sense for us to match their names with our internal
types.
CSS filters work similarly to canvas filters, so it makes sense to have
Gfx::Filter that can be used by both libraries in an analogous way
as Gfx::Color.
Implemented by reusing AddMask display list item that was initially
added for `background-clip` property.
Progress on flashlight effect on https://null.com/games/athena-crisis
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The StyleResolver can find the specified CSS values for the parent
element via the DOM. Forcing everyone to locate specified values for
their parent was completely unnecessary.
Layout nodes now only carry CSS computer values with them. The main
idea here is to give them only what they need to perform layout, and
leave the rest back in the DOM.
Another step towards not having to carry the full specified style with
us everywhere. This isn't the ideal final layout, since we're mixing
computed and used values a bit randomly here, but one step at a time.
Let's start moving away from using raw strings for CSS identifiers.
The idea here is to use IdentifierStyleValue with a CSS::ValueID inside
for all CSS identifier values.
Within the same stacking context, positioned elements must be painted
after non-positioned ones.
I added a Layout::Node::for_each_child_in_paint_order() to help with
this since it's also needed for hit testing.