Commit graph

132 commits

Author SHA1 Message Date
Luke Wilde
c5e9615c29 LibWeb/WebGL: Implement createFramebuffer 2024-12-05 21:27:32 +01:00
Aliaksandr Kalenik
ae6edfb845 LibWeb/WebGL: Implement getProgramInfoLog() 2024-12-05 16:42:19 +01:00
Aliaksandr Kalenik
b8109c3047 LibWeb/WebGL: Implement bindAttribLocation() 2024-12-05 16:42:19 +01:00
Aliaksandr Kalenik
11ddc88ed7 LibWeb/WebGL: Remove FIXME from isContextLost() IDL method
Currently this function always returns false, but that's better than
not having it at all.
2024-12-05 16:42:19 +01:00
Aliaksandr Kalenik
c817eb8d2b LibWeb/WebGL: Implement getContextAttributes() 2024-12-05 09:57:10 +01:00
Aliaksandr Kalenik
110f89ee25 LibWeb/WebGL: Implement getShaderInfoLog()
With this change we have enough WebGL support to display demos on
https://ciechanow.ski/lights-and-shadows/ but most of them are not
redering correctly yet.
2024-12-05 01:23:10 +01:00
Aliaksandr Kalenik
7e78d7d332 LibWeb/WebGL+Meta: Stub getSupportedExtensions() and getExtension() 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
64fec8b2de LibWeb/WebGL: Implement texImage2D() 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
3c2ac309ca LibWeb/WebGL: Implement getActiveAttrib() and getActiveUniform() 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
f3a24d1569 LibWeb: Implement more WebGL calls 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
cfb394cad3 LibWeb: Save OpenGL handle in WebGLObject 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
46cbbda944 LibWeb: Increase SkSurface's generation id when it's modified by WebGL
Skia is not aware of surface modifications done by WebGL, so we need to
manually increase generation id whenver WebGL invokes a writing
function.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
e2e54dccc3 LibWeb: Generate WebGLRenderingContext implementation 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
45e0f50463 LibWeb: Flip vertically PaintingSurface attached to WebGL context
OpenGL's origin is at the bottom-left corner, while Skia's origin is at
the top-left corner. This change adds a transformation to compensate for
this difference when rendering PaintingSurface attached to WebGL
context.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
38488b9ef3 LibWeb: Implement GLES2 context creation
For now only macOS is supported.

IOSurface is used as a backing store because it will allow us to read
it from Skia and write to it from OpenGL without any extra copying:
- ANGLE_metal_texture_client_buffer extension is used to create
  EGLSurface from IOSurface.
- Then the same IOSurface is wrapped into Metal texture and passed to
  Skia allowing to share the same memory between Skia Metal backend and
  ANGLE.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
d133b0aded LibWeb: Delete OpenGL function wrappers in OpenGLContext
It's going to be replaced by code genration in upcoming changes.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
4bf9bf7972 LibWeb: Merge WebGLRenderingContextBase into WebGLRenderingContext
There is no need to have a separate class for WebGLRenderingContextBase
mixin.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
f719b05ab9 LibWeb: Delegate painting surface allocation to canvas's active context
This change prepares for the addition of WebGL support, where painting
surface allocation process will differ from that of context2d.
2024-12-03 23:35:45 +01:00
Shannon Booth
f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00
Shannon Booth
9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00
Jelle Raaijmakers
3d8ab0e67c LibWeb: Add WebGLShaderPrecisionFormat 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
d63a979bde LibWeb: Add WebGLActiveInfo 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
889e7942fa LibWeb: Add WebGLUniformLocation 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
f2a1643650 LibWeb: Add WebGLTexture 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
2b09afb971 LibWeb: Add WebGLShader 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
d53cb9833b LibWeb: Add WebGLRenderbuffer 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
6b7d5dbec6 LibWeb: Add WebGLProgram 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
5d0b206d6e LibWeb: Add WebGLFramebuffer 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
b21857b265 LibWeb: Add WebGLBuffer 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
e6ee7f3e64 LibWeb: Add WebGLObject interface 2024-11-13 11:41:54 +01:00
Jelle Raaijmakers
e8d91f2234 LibWeb: Add missing RGBA8 constant to WebGLRenderingContext 2024-11-13 11:41:54 +01:00
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00