In order to propagate errors that occur during UI setup, we have to move
all that logic out of widget/window subclass constructors. This is a
first attempt at doing that, for GUI::SettingsWindow.
The fixes are:
1. Don't copy PCI::DeviceIdentifier during construction. This is a heavy
structure to copy so we definitely don't want to do that. Instead, use
a const reference to it like what happens in other parts in the Kernel.
2. Declare the constructor as explicit to avoid construction errors.
It appears that we don't have almost no cases of a callers passing
exec promises when they call `pledge()`. To simplify the code a bit we
add a default parameter that will pass nullptr for us to `pledge()`.
In the spirit of the Core::System name space having "modern" facades
for classically C functions / Kernel interfaces, it seems appropriate
that we should take Span's of data instead of raw pointer + length
arguments.
The settings for Terminal are extracted into their own application,
TerminalSettings, which is reachable over the normal Settings menu as
well as the same place in the Terminal menu. The font settings are moved
into these settings as well, which are now split up into the "Terminal"
and "View" tabs. The font settings themselves receive an option to
override the selected font with the system default on the user side.
The live update behavior of all of the terminal settings is retained.
The layout of the new TerminalSettings is based around the other
Settings applications, but pixel-perfectness is missing in some places.
It's a bit fiddly and I'd like to have some better GUI::Label auto-size
behavior, but oh well :^)
Some settings tabs, like the ones on the upcoming terminal settings,
need to know when the cancel button is pressed to clean up things like
temporary live updates. Therefore, the SettingsWindow::Tab now features
a cancel_settings callback which does not need to be implemented.
There was a bug report on discord where someone mentioned that
launching the keyboard settings always crashed. When looking
at the backtrace it became clear we were calling down the
`AppFile::executable()` path on uninitialized memory.
We can fix this by using the "official" API for obtaining data
from the GUI ModelIndex, instead of casting random memory to
the object type we expect it to be. :^)
Validated this fixes the issue for me locally.
Keep a RefPtr to offset_text_box in EditGuideDialog instead of using
a local pointer. Previously the lambda in ok_button.on_click() would
outlive the local variable causing a crash.
Since we no longer populate a Vector<String> the lifetime of the strings
in all of these tests is now messed up, as the Vector<StringView> now
points to free'd memory.
We attempt to fix this for the unit tests, by saving the results in a
RAII type that should live as long as the test wants to validate some
output of the ArgParser.