Made getsockopt() and setsockopt() virtual so we can handle them in the
various Socket subclasses. The subclasses map kinda nicely to "levels".
This will allow us to implement things like "traceroute", although..
I spent some time trying to do that, but then hit a wall when it turned
out that the user-mode networking in QEMU doesn't preserve TTL in the
ICMP packets passing through.
This is comprised of five small changes:
* Keep a counter for tx/rx packets/bytes per TCP socket
* Keep a counter for tx/rx packets/bytes per network adapter
* Expose that data in /proc/net_tcp and /proc/netadapters
* Convert /proc/netadapters to JSON
* Fix up ifconfig to read the JSON from netadapters
A KBuffer always contains a valid KBufferImpl. If you need a "null"
state buffer, use Optional<KBuffer>.
This makes KBuffer very easy to work with and pass around, just like
ByteBuffer before it.
There's no need for send_ipv4() to take a ByteBuffer&&, the data is
immediately cooked into a packet and transmitted. Instead, just pass
it the address+length of whatever buffer we've been using locally.
The more we can reduce the pressure on kmalloc the better. :^)
Replace the class-based snooze alarm mechanism with a per-thread callback.
This makes it easy to block the current thread on an arbitrary condition:
void SomeDevice::wait_for_irq() {
m_interrupted = false;
current->block_until([this] { return m_interrupted; });
}
void SomeDevice::handle_irq() {
m_interrupted = true;
}
Use this in the SB16 driver, and in NetworkTask :^)