Currently, navigating through different years in the Year view of the
Calendar app or the taskbar is very slow.
Profiling results show that almost all the time is spent in
`Calendar::update_tiles`, and specifically, in `DateTime::create` and
`DateTime::set_time`.
Performance can improve substantially if the `TZ` environment variable
is set [0], but we can improve the current code to perform better
nevertheless :^)
This diff focuses on removing the need of the `Tile` struct to require
the instantiation of a `DateTime` object, which avoids _at least_ 365
object instantiations in the Year view, on each `update_tiles` call.
Instead, as the `date_time` isn't used often, we can instantiate it on
demand when a particular date is selected.
[0] https://blog.packagecloud.io/set-environment-variable-save-thousands-of-system-calls/
This patch changes the previously used contains method for matching the
user search term with all available commands to use the fuzzy match
algorithm, which makes it more typo tolerant.
This patch makes CommandPalette be closed whenever the focus shifts from
the dialog. It is closer to other non-serenity implementations of the
CommandPalette and other modal dialogs in the system.
Previously this had its own massive tagged union implementation with
some POD types to represent non-POD types that could be put in the
variant; implement it via a Variant and get rid of the manual
pointer/ref handling.
This commit does not change any semantics on the type, just the
underlying implementation (and removes an unused ::clear() method).
Disable cell editing when the ctrl key is pressed. This fixes a bug
where when doing ctrl+z (undo) and there are no more undo actions
on the undo_stack, then a "z" is entered into the cell.
In order to correctly calculate the width of the header add the
top left x coordinate + the width of the content. Previously was
using the width returned by the visible_content_rect(), which
when there was no content would be null. This would be problematic
as it would lead to not rendering the headers of tables when there was
no content (for example in the SystemsMonitor in the Networks tab).
Now, regardless of whether there is content or not in the table,
the header is visible.
Any left-over comments in the pending_comments vector are now inserted
as sub object children, as these are serialized last and will therefore
show up in their expected location.
This would previously cause silly things like [GUI::Icon] to appear if a
non-textlike column was used as the tree column (like, in this example,
an icon column). Let's just not write anything instead.
This was using internal_data beforehand, which relies on the internal
data to be distinct for different model indices. That's not the case for
example for SortingProxyModel. Using the model index directly makes tree
expansion work properly when using a tree table widget with a
SortingProxyModel.
Previously, GUI::Window::is_maximized() had to make a synchronous IPC
request to WindowServer in order to find out if the window was indeed
maximized.
This patch removes the need for synchronous IPC by instead pushing the
maximization state to clients when it changes.
The motivation for this change was that GUI::Statusbar was checking
if the containing window was maximized in its resize_event(), causing
all windows with a statusbar to block on sync IPC *during* resize.
Browser would typically block for ~15 milliseconds here every time
on my machine, continuously during live resize.
Primary motivation for this was to get a visual indication in the
browser for Ctrl-R refresh. This extends what ForLoveOfCats had done
for calculator button shortcuts across all buttons with shortcuts.
When an action is triggered without an activator each associated button
will be set as mimic pressed.
TabWidgets couldn't be used in GML properly, as the GML creation
routines didn't actually call the necessary functions in the TabWidget
to get a new tab added. This commit fixes that by making the name of the
tab a normal property, the previously introduced "title", which can be
trivially set from GML. Therefore, try_add_widget() loses an argument
(while try_add_tab doesn't, because it newly constructs the widget).
This allows us to get rid of the silly "fixing my widget tree after the
fact" code in Help and will make it super easy to use TabWidget in
future GML. :^)
This adds a search API to TextEditor.
The API that is similar to "find_text" of TextDocument (which is used
internally to do the search).
All search results (as well as the current one) are highlighted with
a "span collection", which is pretty neat :^)
TextDocument::set_spans() now also takes a "span collection index"
argument.
TextDocument keeps a map between a span collection index and its spans.
It merges the spans from all collections into a single set of spans
whenever set_spans() is called.
This allows us to style a document with multiple layers of spans, where
as previously we only supported a single layer of spans that was set
from the SyntaxHighlighter.
This is useful, for instance, in games in which you can switch held
items using the scroll wheel. In order to implement this, they
previously would have to either add a hard-coded division by 4, or look
up your mouse settings to adjust correctly.
This commit adds an MouseEvent.wheel_raw_delta_x() and
MouseEvent.wheel_raw_delta_y().
This converts the return value of File::read_link() from String to
ErrorOr<String>.
The rest of the change is to support the potential of an Error being
returned and subsequent release of the value when no Error is returned.
Unfortunately at this stage none of the places affected can utililize
our TRY() macro.
GlyphMapWidget now reports context menu requests when secondary
clicking the map. This also adds a new Select All action and updates
the Copy Character action to work on multi-glyph selections. Glyph
navigation actions have been moved to a separate Go menu, as is
common in other apps.
Fixes an edge case in which mousing down on the active glyph within
a larger selection would reset the selection but fail to update the
glyph map. Now we can grow or shrink the selection by dragging the
active glyph even after an initial selection is made.