Commit graph

856 commits

Author SHA1 Message Date
Sam Atkins
c3d61020e7 LibWeb/CSS: Make CalculationNodes ref-counted
Calc simplification (which I'm working towards) involves repeatedly
deriving a new calculation tree from an existing one, and in many
cases, either the whole result or a portion of it will be identical to
that of the original. Using RefPtr lets us avoid making unnecessary
copies. As a bonus it will also make it easier to return either `this`
or a new node.

In future we could also cache commonly-used nodes, similar to how we do
so for 1px and 0px LengthStyleValues and various keywords.
2025-01-30 19:31:54 +01:00
Shannon Booth
d4649db55e LibWeb/URLPattern: Add initial stub for URLPattern interface 2025-01-27 18:07:17 +00:00
Luke Wilde
d915b574ab LibWeb/WebGL: Implement pixel format conversion for TexImageSource
This is done by using the combination of format and type to map to the
appropriate Skia bitmap type. With this, we then read the SkImage of
the TexImageSource into a new SkPixmap with the destination format
information and holding an appropriately sized buffer. Once created,
readPixels is called to convert and write the image into the buffer.
2025-01-21 21:36:05 +01:00
Luke Wilde
d13dd76818 LibWeb/WebGL: Map DEPTH_STENCIL to DEPTH24_STENCIL8 for WebGL 1 too 2025-01-21 21:36:05 +01:00
Luke Wilde
de77a5e3ea LibWeb/WebGL: Move extensions into their own folder 2025-01-21 21:36:05 +01:00
Luke Wilde
442f0b9a13 LibWeb/WebGL: Implement OES_vertex_array_object extension 2025-01-21 21:36:05 +01:00
Luke Wilde
4cb5a980e5 LibWeb/WebGL: Implement getAttachedShaders 2025-01-21 21:36:05 +01:00
Luke Wilde
aa99853a5c LibWeb/WebGL: Track the shaders attached to a program
This is required to return original references to the shaders attached
to a program from getAttachedShaders. This is required for Figma (and
likely all other Emscripten compiled applications that use WebGL) to
get it's own generated shader IDs from the shaders returned from
getAttachedShaders.
2025-01-21 21:36:05 +01:00
Timothy Flynn
85b424464a AK+Everywhere: Rename verify_cast to as
Follow-up to fc20e61e72.
2025-01-21 11:34:06 -05:00
Luke Wilde
927bdf909b LibWeb/WebGL2: Implement a bunch of parameters read by CreepJS
This also fixes GLfloat and GLboolean to use their appropriate glGet
functions.
2025-01-18 10:23:07 +01:00
Tim Ledbetter
aa39aa50f7 LibWeb: Add MediaElementAudioSourceNode interface 2025-01-17 19:04:47 +00:00
Andrew Kaster
7c3b590d44 LibWeb/WebGL2: Implement MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
This is a parameter for getParameter()
2025-01-15 11:25:22 +00:00
Andrew Kaster
f5e06a2457 LibWeb/WebGL2: Implement MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
This is a parameter for getParameter()
2025-01-15 11:25:22 +00:00
Sam Atkins
4e1aa96dce LibWeb/CSS: Use CalcSV's context to determine what percentages are
This lets us implement the `matches_number()` and `matches_dimension()`
methods of `CSSNumericType` to spec, instead of being an ad-hoc hack.
2025-01-13 10:59:16 +00:00
Sam Atkins
4efdb76857 LibWeb/CSS: Give calc() a CalculationContext for resolving percentages
This is passed in at construction, meaning we will be able to refer to
it later, when we're no longer inside the Parser.
2025-01-13 10:59:16 +00:00
Shannon Booth
dfdcfc8e88 LibWeb/Bindings: Generate undefined in a union as 'Empty'
This can only ever be undefined, and no other JS value, so it makes
sense to use undefined to represent this case.
2025-01-12 18:39:24 +00:00
Shannon Booth
64eeda6450 LibWeb: Return a representation of an 'Agent' in 'relevant agent'
This makes it more convenient to use the 'relvant agent' concept,
instead of the awkward dynamic casts we needed to do for every call
site.

mutation_observers is also changed to hold a GC::Root instead of raw
GC::Ptr. Somehow this was not causing problems before, but trips up CI
after these changes.
2025-01-11 10:39:48 -05:00
Tim Ledbetter
b6ec055bf9 IDLGenerators: Set Iterator @@toStringTag with correct descriptor 2025-01-11 10:02:48 -05:00
Shannon Booth
627b7dd936 LibWeb/Bindings: Define constructor properties in the correct order 2025-01-11 01:43:31 +00:00
Luke Wilde
876d26c32e LibWeb/WebGL: Respect subarrays in readPixels 2025-01-08 17:55:17 +03:00
Luke Wilde
71746c47c2 LibWeb/WebGL: Bind default frame/render buffer when binding is null
This fixes the depth issues on github.com, as the depth commands are
now sent to the right frame/render buffer.
2025-01-08 17:55:17 +03:00
Luke Wilde
e5d59a2d42 LibWeb/WebGL2: Implement getSyncParameter 2025-01-08 17:55:17 +03:00
Luke Wilde
6bf6cd3f19 LibWeb/WebGL: Account for subarrays in tex(Sub)Image{2D,3D}
This allows Ruffle to correctly upload textures.
2025-01-08 17:55:17 +03:00
Luke Wilde
2b20b8aaff LibWeb/WebGL: Return correct types from get{Shader,Program}Parameter
Returning numbers instead of booleans for the statuses made Ruffle
(through the wgpu crate) think a shader/program failed to compile/link,
as it does a strict type comparison.
2025-01-08 17:55:17 +03:00
Luke Wilde
c30c1d65f4 LibWeb/WebGL2: Implement clearBuffer{fv,iv,uiv,fi} 2025-01-08 17:55:17 +03:00
Luke Wilde
f627c91bf3 LibWeb/WebGL2: Implement deleteSampler 2025-01-08 17:55:17 +03:00
Luke Wilde
09ad685238 LibWeb/WebGL2: Implement samplerParameter{i,f} 2025-01-08 17:55:17 +03:00
Luke Wilde
aa2eb7ac7d LibWeb/WebGL2: Implement MAX_VARYING_COMPONENTS parameter 2025-01-08 17:55:17 +03:00
Luke Wilde
c4ff1a1eb0 LibWeb/WebGL2: Implement MAX_FRAGMENT_UNIFORM_BLOCKS parameter 2025-01-08 17:55:17 +03:00
Luke Wilde
0390a2328c LibWeb/WebGL2: Implement MAX_ELEMENT_INDEX parameter 2025-01-08 17:55:17 +03:00
Luke Wilde
2d94953047 LibWeb/WebGL2: Implement COPY_WRITE_BUFFER_BINDING parameter 2025-01-08 17:55:17 +03:00
Luke Wilde
af8cb211eb LibWeb/WebGL2: Implement COPY_READ_BUFFER_BINDING parameter 2025-01-08 17:55:17 +03:00
Luke Wilde
47699360e5 LibWeb/WebGL2: Implement TEXTURE_BINDING_2D_ARRAY parameter 2025-01-08 17:55:17 +03:00
Luke Wilde
b8416570e0 LibWeb/WebGL2: Implement UNIFORM_BUFFER_BINDING parameter 2025-01-08 17:55:17 +03:00
Luke Wilde
9b4bad4255 LibWeb/WebGL: Factor in subarrays for typed arrays for generic methods 2025-01-08 17:55:17 +03:00
Luke Wilde
42cce393f4 LibWeb/WebGL2: Implement drawElementsInstanced 2025-01-08 17:55:17 +03:00
Luke Wilde
b6bc5912d6 LibWeb/WebGL: Implement tex(Sub)Image2D with TexImageSource 2025-01-08 17:55:17 +03:00
Luke Wilde
8e453d5069 LibWeb/WebGL: Preserve original bound objects to return in getParameter
Required by https://qwasm2.m-h.org.uk, which adds a custom `name`
attribute to objects it generates. It then gets some of these objects
out with getParameter, and expects the `name` attribute to be there.
2025-01-08 17:55:17 +03:00
Luke Wilde
c067271897 LibWeb/WebGL2: Implement getActiveUniformBlockParameter 2025-01-08 17:55:17 +03:00
Luke Wilde
191ceb0f61 LibWeb/WebGL2: Implement getActiveUniformBlockName 2025-01-08 17:55:17 +03:00
Luke Wilde
28a73dc392 LibWeb/WebGL: Implement deleteRenderbuffer 2025-01-08 17:55:17 +03:00
Luke Wilde
4e33d8e577 LibWeb/WebGL: Mark clear as a draw operation instead of clearColor 2025-01-08 17:55:17 +03:00
Luke Wilde
e26b524721 LibWeb/WebGL2: Implement invalidateFramebuffer 2025-01-08 17:55:17 +03:00
Luke Wilde
2983ad10bc LibWeb/WebGL2: Correctly handle offsets in uniform(Matrix) functions 2025-01-08 17:55:17 +03:00
Luke Wilde
63b792c205 LibWeb/WebGL2: Implement bufferSubData with offset and length 2025-01-08 17:55:17 +03:00
Luke Wilde
18ea91715b LibWeb/WebGL2: Implement bufferData with offset and length 2025-01-08 17:55:17 +03:00
Tim Ledbetter
10c5b9c07b IDLGenerators: Allow methods with multiple sequence arguments
Previously, a method with multiple sequence arguments would cause a
compile error, as the same variable name was redeclared when iterating
the sequence for each argument. This change disambiguates these
variable names.
2025-01-03 14:54:18 +01:00
sideshowbarker
e1b4aa94db Meta: Fix “shadow-including-ancestors-descendant” generator check
This change fixes the IDLGenerators.cpp implementation of the “If
reflectedTarget's explicitly set attr-element is a descendant of any of
element's shadow-including ancestors” step from the “If a reflected IDL
attribute has the type T?, where T is either Element or an interface
that inherits from Element” case in the HTML spec at
http://whatwg.org/html/#reflecting-content-attributes-in-idl-attributes
2025-01-01 11:00:53 +00:00
sideshowbarker
f9d4852a22 Meta: Make IDLGenerators handle non-HTML and dash-containing attributes
This change updates the BindingsGenerator/IDLGenerators.cpp code to
handle reflected non-HTML::AttributeNames content-attribute names, and
to handle such names as-is — including names with dashes.
2025-01-01 11:00:53 +00:00
sideshowbarker
0c6a6d4457 LibWeb: Normalize getter name for reflected “Element?” IDL types
This change updates the bindings generator for the case defined at
https://html.spec.whatwg.org/#reflecting-content-attributes-in-idl-attributes:element;
that is, the case “If a reflected IDL attribute has the type T?, where T
is either Element or an interface that inherits from Element”.

The change “normalizes” the generator behavior for that case — such that
the generated code expects a getter with a name of the form used in
other cases; e.g., popover_target_element().

Otherwise, without this change, the generator expects a name of the form
get_popover_target_element() for that case.
2024-12-28 08:34:40 -08:00