We're starting with a very basic decoding API and only ISO-8859-1 and
UTF-8 decoding (and UTF-8 decoding is really a no-op since String is
expected to be UTF-8.)
We now look at the HTTP response headers for a Content-Type header and
try to parse it if present to find the text encoding.
If the text encoding is iso-8859-1, we turn all non-ASCII characters
into question marks. This makes Swedish Google load on my machine! :^)
We were parsing "<br/>" as an open tag with the name "br/". This fixes
that specific scenario.
We also rename is_self_closing_tag() to is_void_element() to better fit
the specs.
Every Document now has an Origin, found via Document::origin().
It's based on the URL of the document.
This will be used to implement things like the same-origin policy.
When we encounter a '<' during HTML parsing, we now look ahead to see
if there is a full </script> coming, otherwise we treat it as text.
This makes it possible to use '<' in inline scripts. :^)
Scripts loaded in this way will block the parser until they finish
executing. This means that they see the DOM before the whole document
has been fully parsed. This is all normal, of course.
To make this work, I changed the way we notify DOM nodes about tree
insertion. The inserted_into() callbacks are now incrementally invoked
during parse, as each node is appended to its parent.
To accomodate inline scripts and inline style sheets, we now also have
a children_changed() callback which is invoked on any parent when it
has children added/removed.
This patch adds the Event base class, along with a MouseEvent subclass.
We now dispatch MouseEvent objects for mousedown, mouseup and mousemove
and these objects have the .offsetX and .offsetY properties.
Both of those properties are hard-coded at the moment. This will be
fixed in the next patch. :^)
This patch adds the EventTarget class and makes Node inherit from it.
You can register event listeners on an EventTarget, and when you call
dispatch_event() on it, the event listeners will get invoked.
An event listener is basically a wrapper around a JS::Function*.
This is pretty far from how DOM events should eventually work, but it's
a place to start and we'll build more on top of this. :^)