This is just to help make the message handlers a bit briefer. I had
considered adding a TRY-like macro to auto-return when the lookup fails,
but since statement expressions cannot return references, that would
result in a copy of all e.g. object and array lookups.
The "from" field is required in every response. It is the name of the
actor sending the message. This patch fills in the "from" field in the
Actor base class so that subclasses don't have to.
DevTools will ask us to find nodes by their actor names. If the actor is
missing, we should inform DevTools of the error instead of just dropping
the request.
The diff here is a bit noisy, just due to a leftward shift of code that
used to be in an if-statement.
This is a prepatory commit to be able to handle DOM mutations. Once a
node actor is created, the DOM node it is created for must continue to
be associated with the same actor even after DOM mutations. This change
stores an identifier on the node actor, and only creates new actors when
an actor for a node does not exist.
The pattern of:
auto tab = get_tab();
auto walker = get_walker();
if (tab && walker) {
if (auto node = walker->dom_node(node_id)) {
delegate().do_something(tab->description(), node);
}
}
Is getting a bit unergonomic and is often repeated. This patch just adds
a helper to WalkerActor to do most of this work, so now we have:
if (auto node = WalkerActor::dom_node_for(get_walker(), node_id)) {
delegate().do_something(node->tab->description(), node);
}
The DevTools client will now send requests to the node actor, rather
than just sending messages to other actors on the node's behalf.
This exposed a slight issue in the way we assign actor IDs. Node actors
are created in the walker actor constructor, which executes before the
actor ID is incremented. So we must be sure to increment the actor ID
before invoking any actor constructors. Otherwise, the walker actor and
the first node actor have the same numeric ID.