This mainly uses forward declarations as appropriate for input element
related files. This reduces the number of targets being built when we
change HTMLInputElement.h from 430 to 44.
If we decide to fetch another linked resource, we don't care about the
earlier fetch and can safely abort it.
This fixes an issue on GitHub where we'd load the same style sheet
multiple times and invalidate style for the entire document every time
it finished fetching.
By aborting the ongoing fetch, no excess invalidation happens.
This fixes an issue where document.write() with only text input would
leave all the character data as unflushed text in the parser.
This fixes many of the WPT tests for document.write().
...instead of directly mutating Gfx::Bitmap.
This change is preparation for using GPU-backend for canvas painting
where direct mutating of backing storage that bypasses painter is no
longer possible.
Instead of trying to locate the relevant StyleSheetList on style element
removal from the DOM, we now simply keep a pointer to the list instead.
This fixes an issue where using attachShadow() on an element that had
a declarative shadow DOM would cause any style elements present to use
the wrong StyleSheetList when removing themselves from the tree.
All places where text shaping happens, the callback is used to simply
append a glyph into the end of glyphs vector. This change removes the
callback parameter and makes the text shaping function return a glyph
run.
The following spec algorithms had changed since we implemented them:
- "parse a sizes attribute"
- "update the source set"
- "create a source set"
This commit brings them up to date, as well as adding some additional
logging when parsing the sizes attribute fails in some way.
This change takes all existing WebIDL files in the repo that had
definition lines without four leading spaces, and fixes them so they
have four leading spaces.
This change ensures that the value sanitization algorithm is run and
the text cursor is set to the correct position when the type attribute
of an input is changed.
When the user clicks on a text node, the event handler sets the cursor
position to the location that was clicked. But it would then be set back
to 0 in the DOM node's focus handler. Leave the cursor alone, unless the
the DOM node was never set as the cursor position node (which will occur
when the user clicks on the DOM node, but outside the shadow text node).
In that case, move the cursor to the end of the text node.
The end result here is that the cursor is placed where the user clicked,
or set to the end of node if the user clicked outside of the shadow text
node.
This allows rendering the elements with a dark color in dark mode. We
must also assign a `fill` color to the <select> element's chevron SVG
to match the text color.
You can now build with STYLE_INVALIDATION_DEBUG and get a debug stream
of reasons why style invalidations are happening and where.
I've rewritten this code many times, so instead of throwing it away once
again, I figured we should at least have it behind a flag.
Looking at the spec it doesn't seem like there's a chance for a service
worker client to be an environment but not an environment settings
object. In the case that that changes in the implementation, we can
move it.