When drawing a line/rectangle/ellipse in `Tool::on_second_paint()`,
if `m_thickness * m_editor->scale()` was less than one, it would
get converted to 0 because of truncation. This was causing infinite
loops somewhere in the painter code and causing the application to
freeze.
Fixes#9986.
You could draw a Rectangle/Ellipse from the center by pressing down
the Alt key, but this was missing for lines. This commit adds it in
to keep consistency among the different shapes.
A few of the menu items were missing shortcut characters completely,
so in the interest of keyboard navigation some have been added (even
if they are not ideal).
In a few menus, severals actions had the same menu shortcut, so the
later ones were not accessible through it. These have also been
differentiated.
Previously the code assumed that the active tool had a reference to
the old editor, which is the only way we had to check if it is
active without having a reference to the editor. However, when a
tab in PixelPaint is closed, the editor is destroyed, so the `WeakPtr`
in a tool referencing the old editor is no longer valid.
This made it so that if you closed a tab, the tool would appear to be
selected in the ToolBox, but the editor would not know about it at all.
Since there's only one global toolbox, it makes sense to store the
active tool in here, since we don't really have control over the
deletion of an editor.
Previously applying filters was not calling this method, which was
not correctly triggering the `image_did_modify_bitmap` call for
the `ImageClient`s. This patch makes the filter actions call this
method.
It seems that just opening one of the Window menus triggers a repaint
of the entire editor, which is what was causing filters to update
earlier, since we were only accessing them from the menu. Using
the keyboard shortcut added in a previous commit highlighted this issue.
As pointed out by Andreas, drawing them from the bottom feels odd
since no other list in the UI is bottom-justified. The commit draws
the layers from the top of the list again.
This should:
- Accept const& on both sides
- Not involve implicit conversions on either side
otherwise the argument order would be deemed significant, and trip this
warning.
Since we don't have a direct connection to WindowServer, this is slighly
more naive implementation than what we were doing for single-process
mode.
Basically, there's a global RequestAnimationFrameDriver object that
has a 16ms single-shot timer. Whenever someone registers for a RAF
callback, we start the timer (if needed).
This is not ideal, but it's better than nothing. :^)
This is a very partial implementation, as some features (like 2 of the
possible constructor types, iteration and the getAll method) are
missing, and other's are not implemented due to the currently missing
URL built-in.
This namespace will be used for all interfaces defined in the URL
specification, like URL and URLSearchParams.
This has the unfortunate side-effect of requiring us to use the fully
qualified AK::URL name whenever we want to refer to the AK class, so
this commit also fixes all such references.
...instead of relying on the VM having a current execution context. This
was an incorrect assumption I made, and it caused onfoo attribute
handler construction in LibWeb to crash.
Just use the same mechanism as NativeFunction in the meantime.
Serenity has explicit_bzero() in LibC with the same implementation,
however we need to be able to use this from Lagom on all platforms
that we support building serenity on. I've implemented it in AK for
this reason.
Previously, AudioServer would deadlock when trying to play another audio
stream, i.e. creating a queue. The m_pending_cond condition was used
improperly, and the condition wait now happens independently of querying
the pending queue for new clients if the mixer is running.
To make the mixer's concurrency-safety code more readable, the use of
raw POSIX mutex and condition syscalls is replaced with Threading::Mutex
and Threading::ConditionVariable.
ConditionVariable is a thin wrapper over the pthread_cond_* APIs, just
as Mutex is a wrapper over pthread_mutex.
Because ConditionVariable might want to wait on a high-level Mutex, it
needs to be friends with it.
Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.
Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
If you saved a file under a different name and then went back to
the first file, then you had the same TextDocument buffer, and therefore
the same changes to the file as in the new one.
For example, this CSS previously produced a lot of log spam about the
`display` properties having invalid values:
```css
.foo {
display: -webkit-box;
display: -moz-box;
display: -ms-flexbox;
display: -webkit-flex;
display: flex;
}
```
Now, it just ignores them, because we don't need to know about it. :^)
Our debug logging when we fail to parse a legitimate selector, is less
useful when it's hidden among selectors that don't parse because they
contain vendor-prefixed pseudo-elements and classes. So, now we
specifically ignore these and don't produce a log message.