Previously the entire slider track was colored.
Now only the lower part of the slider track (left side of the thumb) is
colored.
Chrome and Firefox do the same.
Previously, setting CSS `line-height: 0` on an `input` element would
result in no text being displayed.
Other browsers handle this by setting the minimum height to the
"normal" value for single line inputs.
Now that we pass an `old_value` parameter to `attribute_changed` it is
no longer necessary to store the current attribute state in
`HTMLScriptElement`.
From https://html.spec.whatwg.org/multipage/scripting.html#script-processing-model:
When a script element el that is not parser-inserted experiences one
of the events listed in the following list, the user agent must
immediately prepare the script element el:
- [...]
- The script element is connected and has a src attribute set where
previously the element had no such attribute.
Previously, when `WindowOrWorkerGlobalScope.reportError()` was called
the `filename` property of the dispatched error event was blank. It is
now populated with the full path of the active script.
The style of input and textarea elements is now invalidated when focus
is changed to a new element. This ensures any `:focus` selectors are
applied correctly.
The logic of the comment "the region between the high boundary and the
maximum value must be treated as the optimum region" is correct.
However, the code below covered only two cases, the optimum case was
missing.
Fixes#473
Skia now uses GPU-accelerated painting on Linux if Vulkan is available.
Most of the performance gain is currently negated by reading the GPU
backend back into RAM to pass it to the Browser process. In the future,
this could be improved by sharing GPU-allocated memory across the
Browser and WebContent processes.
Fetch requests from web workers fail CORS checks because the origin is
not inherited from the outside settings. Ensure web worker origin is
correctly inherited from outside settings
GPU painter that uses AccelGfx is slower and way less complete compared
to both default Gfx::Painter and Skia painter. It does not make much
sense to keep it, considering Skia painter already uses Metal backend on
macOS by default and there is an option to enable GPU-accelerated
backend on linux.
Unit tests on macOS deadlock because the WebContent process is waiting
for the next opportunity to render before a screenshot is taken. For
some reason unknown to myself, this opportunity never arrives. In
order to not deadlock, screenshot requests are now also processed
separately from rendering.
This is an attempt to fix the hanging CI on macOS caused by some
screenshot requests being stuck unprocessed. With this change, we at
least make sure that the HTML event loop processing, which triggers
repainting, will happen as long as there are navigables that need to be
repainted.
This avoids an unecessary lossy conversion for the current time from
double to i32. And avoids an UBSAN failure on macOS that's dependent
on the current uptime.
If Metal context and IOSurface are available, Skia painter will use
Ganesh GPU backend on macOS, which is noticeably faster than the default
CPU backend.
Painting pipeline:
1. (WebContent) Allocate IOSurface for backing store
2. (WebContent) Allocate MTLTexture that wraps IOSurface
3. (WebContent) Paint into MTLTexture using Skia
4. (Browser) Wrap IOSurface into Gfx::Painter and use
QPainter/CoreGraphics to blit backing store into viewport.
Things we should improve in the future:
1. Upload textures for images in advance instead of doing that before
every repaint.
2. Teach AppKit client to read directly from IOSurface instead of
copying.
This is a non-standard API that other browsers implement, which
highlights matching text in the current window.
This is just a thin wrapper around our find in page functionality, the
main motivation for adding this API is that it allows us to write tests
for our find in page implementation.
An input event is now fired when the step up or step down button of an
input element of type number is clicked.
This ensures that any associated <output> element is updated when these
buttons are clicked.
Input elements without a defined user-interaction behavior need to fire
an input event when the user changes the element's value in some way.
This change moves the code to do this into its own function and adds
some spec text to explain what is being done.