Switching away from SafeFunction immediately backfired here, as we're
dealing with two layers of captures, not one.
Let's do the correct fix, which is to use HeapFunction. This makes the
API and its behavior explicit, and keeps captures alive as long as the
HeapFunction is alive.
Fixes#23819.
SafeFunction was causing massive GC reference cycles here and leaking
entire realms as a result.
Since we end up storing these reaction steps in a JS::NativeFunction
(which uses JS::HeapFunction internally) there should be no need to
protect the captures with SafeFunction.
This dramatically shrinks our memory footprint while running tests.
The one current caller of this function always defers microtask
checkpoints before calling wait_for_all, ensuring that the promise
accept/reject handlers will always be called later in the Web event loop
processing. We need to store all the state for the closures in a heap
allocated object with HeapFunctions to keep it around while there are
still promises to resolve.
This makes Fetch rely less on using main_thread_vm().current_realm(),
which relies on the dummy execution context if no JavaScript is
currently running.
A struct with three raw pointers to other GC'd types is a pretty big
liability, let's just turn this into a Cell itself.
This comes with the additional benefit of being able to capture it in
a lambda effortlessly, without having to create handles for individual
members.