Change the value for `highlight_selected_text_span_collection_index`
to avoid the conflict with `search_results_span_collection_index`.
And pass the selection instead of calling selected_text() again
This feature is similar(somewhat) to the Clion's highlight all
occurances of word under caret. This is not perfect implementation
since there is a issue with resetting the `spans` `attributes` such as
`color`, `background_color`
HackStudio: Reset spans upon mousedown_event after double clicking
Reset the spans upon mousedown_event after double clicking the text
(to highlight all occurrances). Avoid highlighting if whitespace is
selected
If we double-click on a TextEditor that has spans, but the click itself
was not on a span, fall back to the without-spans behavior. Previously
the cursor would instead jump to the end of the document.
Previously, this was reimplementing the same thing by removing all the
document text and then inserting the new text - which internally would
insert each code-point individually and fire change notifications for
each one. This made the "Reformat GML" button very slow, since it not
only had to recalculate the visual lines of the document each time, but
also rebuild the preview GUI.
The reason not to use `set_text()` is that it would throw away the undo
stack, since it always behaved as if the text is a new document. So,
let's add a parameter to disable that behaviour.
This takes the time for reformatting a ~200 line GML file from several
seconds, to basically instantaneous. :^)
If a line is hidden by a folding region, then it needs to not take up
any vertical space, or else we just get a glitchy blank line instead of
a folded one. This change corrects the logic when wrapping is not
enabled.
The TextEditor widget was always accepting the Key_Escape event even if
the `on_escape_pressed` was empty. In other words, it was discarding the
event.
This behavior prevented shortcuts to be activated at a higher level.
When you undo some forward delete shortcuts like <Del> or <Ctrl-Del>,
the cursor will be put at the end of the text deleted, while the right
position should be the start of those text.
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.
Rewords a few actions and dialogs to use uniform language and
punctuation.
HackStudio's Editor has displayed indicators in its gutter for a long
time, but each required manual code to paint them in the right place
and respond to click events. All indicators on a line would be painted
in the same location. If any other applications wanted to have gutter
indicators, they would also need to manually implement the same code.
This commit adds an API to GUI::TextEditor so it deals with these
indicators. It makes sure that multiple indicators on the same line
each have their own area to paint in, and provides a callback for when
one is clicked.
- `register_gutter_indicator()` should be called early on. It returns a
`GutterIndicatorID` that is then used by the other methods.
Indicators on a line are painted from right to left, in the order
they were registered.
- `add_gutter_indicator()` and `remove_gutter_indicator()` add the
indicator to the given line.
- `clear_gutter_indicators()` removes a given indicator from every line.
- The `on_gutter_click` callback is called whenever the user clicks on
the gutter, but *not* on an indicator.
Similar to POSIX read, the basic read and write functions of AK::Stream
do not have a lower limit of how much data they read or write (apart
from "none at all").
Rename the functions to "read some [data]" and "write some [data]" (with
"data" being omitted, since everything here is reading and writing data)
to make them sufficiently distinct from the functions that ensure to
use the entire buffer (which should be the go-to function for most
usages).
No functional changes, just a lot of new FIXMEs.
For vector fonts in particular, we need to take care to compute offsets
using floating point math. For example, with Berkeley Mono at font size
16, with syntax highlighting enabled, we are currently truncating these
offsets to integers. This results in a leftward-drift when we paint the
text.
This changes the rect in which we paint syntax-highlighted text spans to
a float rect. As we traverse the spans, we now no longer truncate any of
the text offsets, and we draw the text in the correct positions.
This is likely not a complete solution. TextEditor blindly casts ints to
floats all over, and we will want to make all of these (hundred+) float-
aware. But this should be a step in the right direction and makes vector
fonts immediately more comfortable to use.
Previously this stored the position of each visual line break, meaning
that all the text would always be painted. By storing each visual
line's Utf32View, we can skip over parts of the text, such as for code
folding.
This only becomes a problem with folding, since arbitrary lines may be
invisible, meaning we try to apply a span for an invisible line N, on
line N+X instead, causing occasional crashes.
This check means we can remove the loop that skips spans occurring at
the end of the line.
We are currently setting the physical mouse position to the visual
cursor content location. In a line containing only a multi-code point
emoji, this would set the cursor to column 1 rather than however many
code points there are.
We will currently only wrap "words" at ASCII spaces and, when wrapping,
will break up multi-code point emoji. This changes word wrapping to
behave as follows:
When the wrapping mode is "anywhere", use the iterator-based font width
computation overload. This will compute the width of multi-code point
emoji, whereas we currently only handle single-code point.
When the wrapping mode is "word", use the Unicode word segmentation
boundaries to break lines.
When clicking a position within a TextEditor, we should interpret that
position as a visual location. That location should be converted to a
"physical" location before using it to set the physical cursor position.
For example, consider a document with 2 emoji, each consisting of 3 code
points. Visually, these will occupy 2 columns. When a mouse click occurs
between these columns, we need to convert the visual column number 1 to
the physical column number 3 when storing the new cursor location.
TextDocument::merge_span_collections() automatically makes sure that the
spans are valid, move forwards, are in order, and do not overlap. This
means we don't have to check these things every time TextEditor paints
the document.
merge_span_collections() now does these checks instead. I am not certain
they are still useful, but someone in the past certainly did. I have
modified them to take advantage of the operator overloads and Formatter
that we now have.
We were manually adding together the gutter and ruler widths in several
places. Soon we'll have a third section that needs to be included in
this width, so let's abstract it now.
- Make gutter/ruler_content_rect() return rectangles relative to the
TextEditor widget.
- Re-order painting code to translate the Painter after the gutter/ruler
has been painted, to use those coordinates.
- Consistently put gutter before ruler in code, because that's the order
they physically appear.
Updated TextDocument and TextEditor to use calls to
`find_grapheme_segmentation_boundary` in order to make "correct-feeling"
deletions on backspace and delete keys being pressed
The `is_wrapping_enabled()` paths function just fine when wrapping is
disabled. We already calculate `m_line_visual_data`. The only reason to
use a special path is for speed, since you can skip some steps if you
know each line is only 1 line high visually.
However, with code-folding being added, we can't make assumptions about
line height because a line could be hidden and have an effective height
of 0px. So `text_position_at_content_position()` always needs to loop
through the lines to see what our position is, and that function always
needs to be called to calculate the real position.