The only ways this varies from the `scale()` function is with parsing
and serialization. Parsing stays separate, and serialization is done by
telling `TransformationStyleValue` which property it is, and overriding
its normal `to_string()` code for properties other than `transform`.
This reverts commit 76daba3069.
We're going to need separate types for the JS-exposed style values, so
it doesn't make sense for us to match their names with our internal
types.
C++ will jovially select the implicit conversion operator, even if it's
complete bogus, such as for unknown-size types or non-destructible
types. Therefore, all such conversions (which incur a copy) must
(unfortunately) be explicit so that non-copyable types continue to work.
NOTE: We make an exception for trivially copyable types, since they
are, well, trivially copyable.
Co-authored-by: kleines Filmröllchen <filmroellchen@serenityos.org>
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.