Commit graph

3 commits

Author SHA1 Message Date
Ali Mohammad Pur
01e8f0889a LibJS: Generate bytecode in basic blocks instead of one big block
This limits the size of each block (currently set to 1K), and gets us
closer to a canonical, more easily analysable bytecode format.
As a result of this, "Labels" are now simply entries to basic blocks.
Since there is no more 'conditional' jump (as all jumps are always
taken), JumpIf{True,False} are unified to JumpConditional, and
JumpIfNullish is renamed to JumpNullish.
Also fixes #7914 as a result of reimplementing the loop logic.
2021-06-09 09:07:29 +02:00
Andreas Kling
e7d69c5d3c LibJS: Devirtualize and pack the bytecode stream :^)
This patch changes the LibJS bytecode to be a stream of instructions
packed one-after-the-other in contiguous memory, instead of a vector
of OwnPtr<Instruction>. This should be a lot more cache-friendly. :^)

Instructions are also devirtualized and instead have a type field
using a new Instruction::Type enum.

To iterate over a bytecode stream, one must now use
Bytecode::InstructionStreamIterator.
2021-06-07 18:11:59 +02:00
Andreas Kling
6ae9346cd3 LibJS: Add basic support for while loops in the bytecode engine
This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.

Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.

The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
2021-06-07 18:11:59 +02:00