Instead of testing all possible code to find the good symbol, we use a
lookup table to directly find the expected symbol. This method is used
by most Huffman decoder (gzip or libjpeg-turbo).
In order to use the correct key when peeking a constant number of bits
from the stream, we generate duplicates in the table. As an example, for
the code 110, all entries with that pattern 110***** will be set to
110's symbol. So, when you read this code plus garbage from following
codes, you still find the correct symbol.
Advantages of encapsulation are really obvious here:
- Put related code together
- Prevent external functions to modify the object
- Abstract the implementation
No functional changes intended.
A compressed ALPH chunk is a lossless webp bitstream, but without
the 5 byte "header" that stores width, height, is-alpha-channel-used
(it never is for an ALPH chunk since the ALPH chunk gets the alpha
data out of the lossless webp's green channel), and version fields.
For that reason, this cuts decode_webp_chunk_VP8L() into the
header-reading part and the remaining part, so that the remaining
part can be called by the ALPH reading routine.
Lossy webp files with a (losslessly) compressed alpha channel can
be found in the wild. Since we can't decode lossy webp data yet,
change the `#if 0` in decode_webp_chunk_VP8() to `#if 1` to test this.
ALPH chunks are only used to give lossy webp frames an alpha channel,
and lossy decompression isn't implemented yet. So this can currently
never be hit in practice -- but for debugging and testing, I put in
some code behind `#if 0` for now that fake-decompresses a lossy webp
frame by returning an empty bitmap.
But this also doesn't implement compressed ALPH chunks yet, and I
couldn't find any lossy-webp-with-alpha files that use uncompressed
alpha channels. So the code here isn't really tested.
If someone comes along who wants to implement lossy webp decoding,
they now only need to implement decode_webp_chunk_VP8() and everything
might Just Work.
It also makes it possible to implement alpha chunk decoding before
implementing lossy decoding (by making decode_webp_chunk_VP8()
return an empty black bitmap for testing).
That way, animated and non-animated webp files use the same code path
to decode images. That will make it easier to add handling for lossy
decompression and for alpha chunk handling.
No behavior change.
With this, lossless animated webp files work :^)
(Missing: Loop count handling is not yet implemented, and alpha blending
between frames isn't done in linear space.)
We used to limit this number to two and name them with their usual
usage. The specification is however broader, and you can find files that
use more tables as in the following link:
20050519/tests/A_2_1-BF-01.htm
No real behavior change. (The two globals are now both initialized
at first use instead of before main(), but that should have no
observable effect. The motivation is readability.)
read_webp_first_chunk() sensibly assumes that if decode_webp_header()
succeeds, there are at least sizeof(WebPFileHeader) bytes available.
But if the file size in the header was less than the size of the header,
decode_webp_header() would truncate the data to less than that and
happily report success. Now it no longer does that.
Found by clusterfuzz:
https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=57843&sort=-opened&can=1&q=proj%3Aserenity
Prefix code decoding seems to work fairly well and produces a ton of
log output with `#define WEBP_DEBUG 1`, so remove the log lines.
(If needed it's always possible to just locally revert this commit.)
No behavior change, since WEBP_DEBUG isn't usually defined.
WebP lossless files that use a color indexing transform with <= 16
colors use pixel bundling to pack 2, 4, or 8 pixels into a single pixel.
If the image's width doesn't happen to be an exact multiple of the
bundling factor, we need to:
1. Use ceil_div() instead of just dividing the width by the bundling
factor
2. Remember the original width and use it instead of computing
reduced width times bundling factor
This does these changes, and adds a simple test for it -- it at least
checks that the decoded images have the right size.
(I created these images myself in Photoshop, and used the same
technique as for Tests/LibGfx/test-inputs/catdog-alert-*.webp
to create images with a certain number of colors.)
See the lengthy comment added in this commit for details.
With this, the webp lossless decoder is feature complete :^)
(...except for bug fixes and performance improvements, as always.)
...in addition to modifying in-place. This is needed for bitpacking
support for the color indexing transform (and it could also be used
to make the color indexing transform return an indexed bitmap, which
is something we could do if that's the last transform that's applied).
No behavior change.