In order to move the WindowServer to userspace, I have to eliminate its
dependence on system call facilities. The communication channel with each
client needs to be message-based in both directions.
GMenu now has an "on_item_activation" callback that fires whenever one
of its items are activated. The menu item identifier is used to distinguish
between items.
Use this to implement font switching in Terminal. :^)
To facilitate listening for action on arbitrary file descriptors,
I've added a GNotifier class. It's quite simple but very useful:
GNotifier notifier(fd, GNotifier::Read);
notifier.on_ready_to_read = [this] (GNotifier& fd) {
// read from fd or whatever else you like :^)
};
The callback will get invoked by GEventLoop when select() says we
have something to read on the fd.
Clicking the button generates a WindowCloseRequest event which the client app
then has to deal with. The default behavior for GWindow is to close() itself.
I also added a flag, GWindow::should_exit_event_loop_on_close() which does
what it sounds like it does.
This patch exposed some bugs in GWindow and GWidget teardown.
GObjects can now register a timer with the GEventLoop. This will eventually
cause GTimerEvents to be dispatched to the GObject.
This needed a few supporting changes in the kernel:
- The PIT now ticks 1000 times/sec.
- select() now supports an arbitrary timeout.
- gettimeofday() now returns something in the tv_usec field.
With these changes, the clock window in guitest2 finally ticks on its own.