There was no need to use FlyString for error messages, and it just
caused a bunch of churn since these strings typically only existed
during the lifetime of the error.
Implements https://github.com/whatwg/html/pull/10007 which basically
moves style, layout and painting from HTML processing task into HTML
task with "rendering" source.
The biggest difference is that now we no longer schedule HTML event loop
processing whenever we might need a repaint, but instead queue a global
rendering task 60 times per second that will check if any documents
need a style/layout/paint update.
That is a great simplification of our repaint scheduling model. Before
we had:
- Optional timer that schedules animation updates 60 hz
- Optional timer that schedules rAF updates
- PaintWhenReady state to schedule a paint if navigable doesn't have a
rendering opportunity on the last event loop iteration
Now all that is gone and replaced with a single timer that drives
repainting at 60 hz and we don't have to worry about excessive repaints.
In the future, hard-coded 60 hz refresh interval could be replaced with
CADisplayLink on macOS and similar API on linux to drive repainting in
synchronization with display's refresh rate.
...otherwise animated style invalidation will be skipped.
This change is a preparation before applying latest HTML event loop
procesing spec changes to avoid regressing our tests.
The if statement in the dispatch implies we are in the idle state, so of
course the active time will always be undefined. If this was cancelled
via a call to cancel(), we can save the time at that point. Otherwise,
just send 0.
This patch fixes two issues:
- Animation events that should go to the target element now do
(some were previously being dispatched on the animation itself.)
- We update the "previous phase" and "previous iteration" fields of
animation effects, so that we can actually detect phase changes.
This means we stop thinking animations always just started,
something that caused each animation to send 60 animationstart
events every second (to the wrong target!)
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
Changes the signature of queue_global_task() from AK:Function to
JS::HeapFunction to be more clear to the user of the function that this
is what it uses internally.
...and use HeapFunction instead of SafeFunction for task steps.
Since there is only one EventLoop per process, it lives as a global
handle in the VM custom data.
This makes it much easier to reason about lifetimes of tasks, task
steps, and random stuff captured by them.
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
Patch up existing style properties instead of using the regular style
invalidation path, which requires rule matching for each element in the
invalidated subtree.
- !important properties: this change introduces a flag used to skip the
update of animated properties overridden by !important.
- inherited animated properties: for now, these are invalidated by
traversing animated element's subtree to propagate the update.
- StyleProperties has a separate array for animated properties that
allows the removal animated properties after animation has ended,
without requiring full style invalidation.
Performance handles the document origin time correctly, and prevents
these times from being unusually large. Also initialize the
DocumentTimeline time in the constructor, since these can be created
from JS.
This is closer to what the spec instructs us to do, and matches how
associations are maintained in the timelines. Also note that the removed
destructor logic is not necessary since we visit the associated
animations anyways.
With this commit, we are finally running animations off of the web
animations spec! A lot of the work StyleComputer is doing is now done
elsewhere. For example, fill-forward animations are handled by
Animation::is_relevant() returning true in the after phase, meaning the
"active_state_if_fill_forward" map is no longer needed.
This removes the two boolean hack in favor of using the existing
mechanism to remove queued tasks. It also exposes the element
invalidation behavior for call sites that don't necessarily want to
update the finished state, but still need to invalidate the associated
target.
It seems that the difference between pending and ASAP in the spec is
only to allow the implementation to perform implementation-defined
operations between the two states. We don't need to distinguish the two
states, so lets just combine them for now.
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)