Setting this bit will cause the CPU to generate a page fault when
writing to read-only memory, even if we're executing in the kernel.
Seemingly the only change needed to make this work was to have the
inode-backed page fault handler use a temporary mapping for writing
the read-from-disk data into the newly-allocated physical page.
We always want to put crt0.o in the location where it can get picked
up by the i686-pc-serenity toolchain.
This feels a bit hackish but should get the build working again. :^)
Use simple stack cookies to try to provoke an assertion failure on
stack overflow.
This is far from perfect, since we use a constant cookie instead of
generating a random one on startup, but it can still help us catch
bugs, which is the primary concern right now. :^)
Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'. Also support these in any particular subdirectory.
Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.
Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
When we're in a drag, we're no longer concerned with streaming mouse
events to the window that initiated the drag, so just clear the active
input window pointer.
This fixes an issue where you'd have to click once after drag and drop
in order to "release" the mouse from the active input window.
We now try to open image files dropped on us from FileManager. :^)
The QuickShow code is not exactly well-factored, and should be fixes up
to not do the same thing twice, etc.
These fields are intended to carry the real meat of a drag operation,
and the "text" is just for what we show on screen (alongside the cursor
during the actual drag.)
The data field is just a String for now, but in the future we should
make it something more flexible.
Toolchain build makes git repo out of toolchain to allow patching
Fix Makefiles to use new libstdc++
Parameterize BuildIt with default TARGET of i686 but arm is experimental
While setting up the main thread stack for a new process, we'd incur
some zero-fill page faults. This was to be expected, since we allocate
a huge stack but lazily populate it with physical pages.
The problem is that page fault handlers may enable interrupts in order
to grab a VMObject lock (or to page in from an inode.)
During exec(), a process is reorganizing itself and will be in a very
unrunnable state if the scheduler should interrupt it and then later
ask it to run again. Which is exactly what happens if the process gets
pre-empted while the new stack's zero-fill page fault grabs the lock.
This patch fixes the issue by creating new main thread stacks before
disabling interrupts and going into the critical part of exec().
Now that Frame knows the visible viewport rect, it can easily ignore
repaint requests from e.g <blink> elements that are not currently
scrolled into view. :^)
When the visible viewport rect changes, we walk the layout tree and
check where each LayoutImage is in relation to the viewport rect.
Images outside have their bitmaps marked as volatile.
Note that the bitmaps are managed by ImageDecoder objects. If a bitmap
is purged by the kernel while volatile, we construct a new ImageDecoder
next time we need pixels for the image.