We were transforming coordinates for SVG gradients in a pretty
convoluted way: an inverse, unscaled transformation matrix was set up in
order to work around some (old?) technical limitations.
Rework this so the coordinate transformation no longer needs to be
inversed. This fixes gradients with "userSpaceOnUse" for its
gradientUnits attribute, which might cause coordinates to lie outside of
the bounding box of the gradient.
Two tests have updated reference screenshots with minor pixel updates;
this is probably the result of floating point precision improvements by
not inversing the matrix.
One test (svg-text-effects) has a bigger change: the gradient stops seem
to have moved along the text. This does seem to match other browsers
slightly better, so I'm moving forward with this ref update.
This new painter is written with a virtual interface from the start,
and we begin with a Skia backend.
This patch adds enough to support our basic 2D HTML canvas usecase.
RepeatingBitmapPaintStyle tiles a bitmap passed on passed in parameters
and paints according to that.
OffsetPaintStyle offsets an existing paint style and paints with that.
These two will be useful in the PDF renderer.
This also slightly refactors things to share more implementation with
the SVG linear gradients, and improve accuracy (which fixes some banding
issues).
This implements the gradients for:
- CanvasRenderingContext2D.createLinearGradient()
- CanvasRenderingContext2D.createConicGradient()
- CanvasRenderingContext2D.createRadialGradient()
As loosely defined in: https://html.spec.whatwg.org/multipage/canvas.html#fill-and-stroke-styles
(It's really not very well defined for radial gradients)
Actual implementation (for radial gradients) was done with a lot
of trial and error, then visually comparing to other browsers.