After InlinePaintable is gone it's possible to make this function accept
a PaintableBox instead of more broad
Layout::NodeWithStyleAndBoxModelMetrics type.
CSS fragmentation implies 1:N relationship between layout nodes and
paintables. This change is a preparation for implementation of inline
fragmentation where InlinePaintable will be replaced with
PaintableWithLines corresponding to each line.
Before this change AddClipRect was a "special" because it didn't respect
scroll frame offset and was meant to be recorded using viewport-relative
coordinates. The motivation behind this was to record a "final" clip
rectangle computed by intersecting all clip rectangles used by a clip
frame. The disadvantage of this approach is that it blocks us from
implementing an optimisation to reuse display list if the only change is
in the scroll offset, because any scroll offset change leads to
invalidating all AddClipRect items within a list.
This change aligns AddClipRect with the rest of display list items by
making it account for scroll frame offset. It required discontinuing
the recording of the intersection of all clip rectangles within a clip
frame and instead producing an AddClipRect for each of them.
A nice side effect is the removal of code that shifts clip rectangle by
`enclosing_scroll_offset()` in a bunch of places, because now it happens
automatically in `DisplayList::apply_scroll_offsets()`.
Instead of carrying the display list for a mask in each command that
might potentially be affected by "background-clip: text", this change
introduces a new AddMask command that is applied once for all
background layers within one box.
The new AddMask command includes a rectangle for the mask destination
that is translated by the corresponding scroll offset.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/857
add_clip_rect() accepts a rectangle in viewport-relative coordinates,
so it must be translated by the enclosing scroll offset to be displayed
correctly inside a scrollable box.
This change fixes layering violation by moving to_px() calls to happen
before display list recording. Also it should make display list
recording a bit faster by resolving background properties beforehand.
Before this change, "background-clip: text" was implemented by saving a
Vector<Gfx::Path> of all glyphs needed to paint a mask for the
background. The issue with this approach was that once glyphs were
extracted into vector paths, the glyph rasterization cache could no
longer be utilized.
With this change, all text required for mask painting is saved in a
nested display list and rasterized as a regular text.
With this change, instead of recording a display list item for each
instance of a repeated background, a new DrawRepeatedImmutableBitmap
type is used. This allows the painter to use optimized repeated image
painting and, when the GPU backend is used, avoid re-uploading the image
texture for each repetition.
Some screenshot tests are affected, but there are no visible
regressions.
https://null.com/games/chainstaff works a lof faster with this change.
The ChunkIterator now limits a chunk to using only one font (before, it
was possible to have a chunk with >1 font, when `unicode-range` CSS
property is used).
This change allows us to reduce some complexity in the text shaping and
painting code and makes us compatible with the APIs in Skia and
HarfBuzz.
The main intention of this change is to have a consistent look and
behavior across all scrollbars, including elements with
`overflow: scroll` and `overflow: auto`, iframes, and a page.
Before:
- Page's scrollbar is painted by Browser (Qt/AppKit) using the
corresponding UI framework style,
- Both WebContent and Browser know the scroll position offset.
- WebContent uses did_request_scroll_to() IPC call to send updates.
- Browser uses set_viewport_rect() to send updates.
After:
- Page's scrollbar is painted on WebContent side using the same style as
currently used for elements with `overflow: scroll` and
`overflow: auto`. A nice side effects: scrollbars are now painted for
iframes, and page's scrollbar respects scrollbar-width CSS property.
- Only WebContent knows scroll position offset.
- did_request_scroll_to() is no longer used.
- set_viewport_rect() is changed to set_viewport_size().
For bitmap fonts, we will often not have an exact match for requested
sizes. Return the closest match instead of a nullptr.
LibWeb is currently the only user of this API. If it needs to be
configurable in the future to only allow exact matches, we can add a
parameter or another method at that time.
From https://drafts.csswg.org/css-backgrounds-4/#background-clip
"The background is painted within (clipped to) the intersection of the
border box and the geometry of the text in the element and its in-flow
and floated descendants"
This change implements it in the following way:
1. Traverse the descendants of the element, collecting the Gfx::Path of
glyphs into a vector.
2. The vector of collected paths is saved in the background painting
command.
3. The painting commands executor uses the list of glyphs to paint a
mask for background clipping.
Co-authored-by: Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
This is intended to annotate conversions from unknown floating-point
values to CSSPixels, and make it more obvious the fp value will be
rounded to the nearest fixed-point value.
In general it is not safe to convert any arbitrary floating-point value
to CSSPixels. CSSPixels has a resolution of 0.015625, which for small
values (e.g. scale factors between 0 and 1), can produce bad results
if converted to CSSPixels then scaled back up. In the worst case values
can underflow to zero and produce incorrect results.
The `clip_shrink` optimization in `paint_background()` now also
correctly uses DevicePixels, instead of reducing a DevicePixel rect by
a CSSPixels amount.
Always use `would_be_fully_clipped_by_painter` to check if painting can
be skipped.
This allows to quickly find all the places where this check happens and
also removes incosistency that before we checked for intersection with
viewport rect in some places and for intersection with painter clip
rect in other places.
Although DistinctNumeric, which is supposed to abstract the underlying
type, was used to represent CSSPixels, we have a whole bunch of places
in the layout code that assume CSSPixels::value() returns a
floating-point type. This assumption makes it difficult to replace the
underlying type in CSSPixels with a non-floating type.
To make it easier to transition CSSPixels to fixed-point math, one step
we can take is to prevent access to the underlying type using value()
and instead use explicit conversions with the to_float(), to_double(),
and to_int() methods.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
The name "initial containing block" was wrong for this, as it doesn't
correspond to the HTML element, and that's specifically what it's
supposed to do! :^)
This commit moves both the ImageStyleValue and LinearGradientStyleValue
to a common base class of AbstractImageStyleValue. This abstracts
getting the natural_width/height, loading/resolving, and painting
the image.
Now for 'free' you get:
- Linear gradients working with the various background sizing/repeat
properties.
- Linear gradients working as list-markers :^) -- best feature ever!
P.s. This commit is a little large as it's tricky to make this change
incrementally without breaking things.