Prior to this change, SVGs were following the CSS painting order, which
means SVG boxes could have established stacking context and be sorted by
z-index. There is a section in the spec that defines what kind of SVG
boxes should create a stacking context
https://www.w3.org/TR/SVG2/render.html#EstablishingStackingContex
Although this spec is marked as a draft and rendering order described in
this spec does not match what other engines do.
This spec issue comment has a good summary of what other engines
actually do regarding painting order
https://github.com/w3c/svgwg/issues/264#issuecomment-246432360
"as long as you're relying solely on the default z-index (which SVG1
does, by definition), nothing ever changes order when you apply
opacity/filter/etc".
This change aligns our implementation with other engines by forbidding
SVGs to create a formatting context and painting them in order they are
defined in tree tree.
This change is a preparation for the upcoming changes where display
list will be nested and the same display could be owned by multiple
display list items.
With this change display list player will be able to recurse into
executing another display list, without having to construct new display
list player. It is going to be useful in the upcoming changes to paint
a mask from a display list owned by a command.
Skia painter is visibly faster than LibGfx painter and has more complete
CSS transforms support. With this change:
- On Linux, it will try to use Vulkan-backend with fallback to
CPU-backend
- On macOS it will try to use Metal-backend with fallback to
CPU-backend
- headless-browser always runs with CPU-backend in layout mode
This makes sure `get_mask_type_of_svg()` finds the mask or clipPath by
looking at its child layout nodes. Previously, it went via the DOM node
of the mask or clipPath, which is not always correct as there is not a
1-to-1 mapping from mask DOM node to SVGMaskBox (or SVGClipBox).
Fixes#24186
Preparation work before adding support for SVGForeignObjectElement
masking.
Having a mixin makes possible sharing mask calculation between
SVGForeignObjectElement's paintable and SVGGraphicsPaintable.
Both has to support masking:
- PaintableWithLines (from SVGForeignObjectElement) -> PaintableBox
- SVGGraphicsPaintable -> SVGPaintable -> PaintableBox
After this change it will be possible to introduce a new paintable type
for foreignObject that inherits from both PaintableWithLines and
SVGMaskable.