This change also removes as much direct use of JS::Promise in LibWeb
as possible. When specs refer to `Promise<T>` they should be assumed
to be referring to the WebIDL Promise type, not the JS::Promise type.
The one exception is the HostPromiseRejectionTracker hook on the JS
VM. This facility and its associated sets and events are intended to
expose the exact opaque object handles that were rejected to author
code. This is not possible with the WebIDL Promise type, so we have
to use JS::Promise or JS::Object to hold onto the promises.
It also exposes which specs need some updates in the area of
promises. WebDriver stands out in this regard. WebAudio could use
some more cross-references to WebIDL as well to clarify things.
There was no need to use FlyString for error messages, and it just
caused a bunch of churn since these strings typically only existed
during the lifetime of the error.
This is called by https://athenacrisis.com/ and passed through to
AudioNode.connect, which expects an AudioNode.
Implement this function enough so that we return an AudioNode so that
AudioNode.connect does not throw a TypeError.
This is an AudioNode representing the final audio destination and is
what the user will ultimately hear.
This node is used as one of the connecting nodes in athenacrisis.com
Add a placeholder for the interface without anything backing it for now.
As with all other current audio nodes we still need to wire up the
inputs and outputs so it can be properly used in an audio context - but
this is enough to implement the public IDL interface.
For now, this slot is always 0 - (the default value per spec). But
once we start actually processing audio streams this internal slot
should be changed correspondingly.
The spec isn't _super_ clear on how this is meant to be done, but the
way I understand this is that we should simply clamp the returned
'current value' between 'min' and 'max'.
Firefox does not appear to do this clamping, but Chrome does.
I can't actually spot in the spec where it explicitly says to pass this
through (unlike the AudioContext constructor) - but clearly this needs
to be passed through for an OfflineAudioContext to actually have a
sample rate!
This is a simple getter and setter of the OscillatorType enum, with
error checking to not allow 'custom', as that should only be changed
through 'setPeriodicWave()'.
This is still missing a bunch of spec steps to construct the
audio node based on the parameters of the OscillatorNode, but it is at
least enough to construct an object to be able to add a basic test which
can get built upon as more is implemented.
Which currently will always throw an exception as it is unimplemented
under the hood - but this gives all of the plumbing we need in order to
create a oscillator node as used in the reduced turnstyle testcase.
An AudioNode is the fundamental building block used in 'Audio
Contexts'. In our immediate case, the audio node we are working towards
implementing is an oscillating source node.
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.