It's possible that pending invalidation rectangles haven't been
flushed when processing a paint event. Handle them right away,
which avoids another round trip.
Make more of the kernel compile in 64-bit mode, and make some things
pointer-size-agnostic (by using FlatPtr.)
There's a lot of work to do here before the kernel will even compile.
calloc() was internally calling malloc_impl() which would scrub out
all the allocated memory with the scrub byte (0xdc). We would then
immediately zero-fill the memory.
This was obviously a waste of time, and our hash tables were doing
it all the time. :^)
In line wrapping mode, the same column refers both to the end of a
visual line and the beginning of the subsequent visual line. This
meant that the cursor couldn't move to the beginning of a visual
line. Now, we only let the cursor go to the end of a physical line,
not the visual line.
Closes#4786
This will make constructing (and destructing) Positions a lot cheaper
(as it no longer needs to ref() and unref() a String).
Resulted from #5483, but doesn't fix it.
Let's help our future selves find this problem sooner next time it
happens. Hopefully we'll come up with a nicer loader before then,
but who knows. :^)
Instead of having a special case in the dynamic loader where we ignore
TM-related GCC symbols, just stub them out in LibC like we already do
for various other things we don't support.
A new operator, operator""sv was added as of C++17 to support
string_view literals. This allows string_views to be constructed
from string literals and with no runtime cost to find the string
length.
See: https://en.cppreference.com/w/cpp/string/basic_string_view/operator%22%22sv
This change implements that functionality in AK::StringView.
We do have to suppress some warnings about implementing reserved
operators as we are essentially implementing STL functions in AK
as we have no STL :).
Instead of writing to the userspace utsname struct one field at a time,
build up a utsname on the kernel stack and copy it out to userspace
once it's finished. This is both simpler and gets validity checking
built-in for free.
Found by KUBSAN! :^)
Fixes#5499.
If you drag-select a slice of the profile off of the side of the
Profiler window, the profiler will try to render a negative start time,
which will overflow. This commit fixes that bug by clamping timestamps
to the start/end of the profile before rendering.
For some reason I don't yet understand, building the kernel with -O2
produces a way-too-large kernel on some people's systems.
Since there are some really nice performance benefits from -O2 in
userspace, let's do a compromise and build Userland with -O2 but
put Kernel back into the -Os box for now.
Due to the non-standard way the boot assembler code is linked into
the kernel (not and actual dependency, but linked via linker.ld script)
both make and ninja weren't re-linking the kernel when boot.S was
changed. This should theoretically work since we use the cmake
`add_dependencies(..)` directive to express a manual dependency
on boot from Kernel, but something is obviously broken in cmake.
We can work around that with a hack, which forces a dependency on
a file we know will always exist in the kernel (init.cpp). So if
boot.S is rebuilt, then init.cpp is forced to be rebuilt, and then
we re-link the kernel. init.cpp is also relatively small, so it
compiles fast.
https://tc39.es/ecma262/#sec-properties-of-the-regexp-prototype-object
The RegExp prototype object:
- is an ordinary object.
- is not a RegExp instance and does not have a [[RegExpMatcher]]
internal slot or any of the other internal slots of RegExp instance
objects.
In other words: no need to have RegExpPrototype inherit from
RegExpObject (we weren't even calling its initialize()).
https://tc39.es/ecma262/#sec-properties-of-the-array-prototype-object
The Array prototype object: [...] is an Array exotic object and has the
internal methods specified for such objects.
NOTE: The Array prototype object is specified to be an Array exotic
object to ensure compatibility with ECMAScript code that was created
prior to the ECMAScript 2015 specification.