Polygonal selection tool allows for the drawing of any arbitrary
polygonal shape. It tracks clicked points in a vector, upon double
clicking we finalize the polygon and generate the selection mask. The
user can press the escape key during selection to cancel.
The mask is generated as follows:
- First we calculate the size of the bounding rect needed to hold the
polygon
- We add 2 pixels to height/width to allow us a 1 pixel border, the
polygon will be centered in this bitmap
- Draw the polygon into the bitmap via Gfx::Painter, making sure to
connect final polygon point to the first to ensure an enclosed shape
- Generate a selection mask the size of the bitmap, with all pixels
initially selected
- Perform a flood fill from (0,0) which is guaranteed to be outside the
polygon
- For every pixel reached by the flood fill, we clear the selected pixel
from the selection mask
- Finally we merge the selection mask like other selection tools.
This fixes a bug which shows up when a layer is offset and the selection
range includes pixels that are outside the current layer bitmap rect. We
would still try to delete that pixel from the bitmap since there was no
contains() check.
Instead of using absolute paths which is considered an abstraction layer
violation between the kernel and userspace, let's not hardcode the path
to children PID directories but instead we can use relative path links
to them.
According to the OpenGL 2.0 spec § 2.8, the data for each attribute type
pointer is normalized according to the type. The only exception to this
is `glVertexAttribPointer` which accepts a `normalized` parameter, but
we have not yet implemented that API.
According to the spec, enabling the client-side vertex array should
behave as if `glVertex` is executed after all other states such as the
normal, color, etc. have changed. We were not changing these states if
the client-side vertex array was disabled which probably does not affect
a lot of applications, but this seems like the correct thing to do. :^)
We were invoking `frac_int_range` twice to get the `alpha` and `beta`
values to interpolate between 4 texels, but these call into
`floor_int_range` again. Let's not repeat the work.
This patch fixes libopenal's build by disabling the alsoft-config
utility which required qt6, and disabling the example programs that were
causing compiler errors.
This also forces CMake to build with an SDL2 backend so audio can
actually be played.
- It's not a "window object" (in the JS sense), it's a simple struct
storing a handle and is_open property
- We usually omit 'get' for getters
- The new name makes it more clear that this is looked up using the
m_current_window_handle as a key
We were mistakenly treating these as `for (x of obj)`. By reorganizing
the code a little bit, we actually support both kinds of iteration with
less duplication. :^)
Fixes 17 tests in test262.