This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc
It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.
The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.
Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.
The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.
Goodbye, old WindowServer IPC. You served us well :^)
I was encountering an entire system crash when the window server
attempted to do something with the shortcut text on a submenu. This
bug only seemed to appear when I had a lone submenu inside of a menu.
It's now possible to add a GMenu as a submenu of another GMenu.
Simply use the GMenu::add_submenu(NonnullOwnPtr<GMenu>) API :^)
The WindowServer now keeps track of a stack of open menus rather than
just one "current menu". This code needs a bit more work, but the basic
functionality is now here!
Any GAction that has an icon assigned will now show up with that icon
when added to a menu as well.
I made the menu items 2px taller to accomodate the icons. I think this
turned out quite nice as well :^)
This was a mistake, of course. Nested event loops don't need (or want)
independent server connections.
We initialize the connection early in GEventLoop for e.g. users that
want to get the size of a GDesktop before the connection has been
established.
Bug noticed by Andreas, introduced by me ;-)
As a consequence, move to use an explicit handshake() method rather than
calling virtuals from the constructor. This seemed to not bother
AClientConnection, but LibGUI crashes (rightfully) because of it.