Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive
because now caller doesn't have to think whether it's necessary to
restore previous surface after execution, instead DisplayListPlayer
takes care of it by maintaining a stack of surfaces.
This seems to have broken in some recent-ish AppKit update. When we add
the status label to the view hierarchy / change its visibility state,
the NSApp is resetting the cursor to the standard cursor. By overriding
the cursorUpdate method to do nothing, we prevent this from happening.
Instead of reaching into the IFC of the LineBuilder from the BFC, we
should let LineBuilder determine how to deal with the running vertical
float clearance. No functional changes.
If a block with inline children ends with a line break clearing any
floats, we not only need to take the introduced clearance into account
for the next line box, but the containing block needs to set the correct
height as well.
Since the spec calls for using the last line box' bottom as the resolved
height (if treated as auto), we now correctly apply the clearance to the
previous line box' bottom coordinate.
Fixes#4058.
We were accidentally providing it with absolute Y-coordinates, messing
up stacked floating boxes that would otherwise intrude on each other.
Fixes#4160.
This is the same PRNG used by major browser engines, and although it's
a step down in randomness, it massively improves performance of
Math.random().
1.20x speedup on JetStream3/sync-file-system.js :^)
This is a improved version of a73cd88f0c
The old commit was reverted in 552dd18696
The new version only paints an element into a new layer if background
blend modes other than normal are used. The rasterization performance
of most websites should therefore not suffer.
Co-Authored-By: Alexander Kalenik <kalenik.aliaksandr@gmail.com>
This change allows us to overlap rasterization and rendering work across
threads: while the rasterization thread processes frame N, the main
thread can simultaneously work on producing the display list for frame
N+1.
This test is timing-sensitive, similar to some other animation tests we
had to disable, and starts failing on CI after the change in upcoming
commit, so let's disable it for now.
Instead of returning internal generator results as ordinary JS::Objects
with properties, we now use GeneratorResult and CompletionCell which
both inherit from Cell directly and allow efficient access to state.
1.59x speedup on JetStream3/lazy-collections.js :^)
The display list is an immutable data structure, so once it's created,
rasterization can be moved to a separate thread. This allows more room
for performing other tasks between processing HTML rendering tasks.
This change makes PaintingSurface, ImmutableBitmap, and GlyphRun atomic
ref-counted, as they are shared between the main and rendering threads
by being included in the display list.
This removes the old autoplay allowlist file in favor of the new site
setting. We still support the command-line flag to enable autoplay
globally, as this is needed for WPT.
The idea with the UI here is that it will serve as a generic component
for all site settings, such as autoplay, notifications, etc. When the
site settings dialog is opened, it is filled with the requested setting
data, and messages sent to the browser process are based on the setting.
This patch only implements the UI and persisted settings. It does not
apply autoplay changes to the WebContent process.
By moving the LHS and RHS pointers used by rope strings into a
RopeString subclass, we shrink PrimitiveString by 16 bytes. Most strings
are not rope strings, so this ends up saving quite a bit of memory.
Previously, all `GC::Cell` derived classes were Weakable. Marking only
those classes that require this functionality as Weakable allows us to
reduce the memory footprint of some frequently used classes.
Increase the step timeouts on Linux from 50 to 75 milliseconds, since
we're seeing the occasional timeout on CI. For macOS, we should probably
be able to execute the tests a bit quicker than 500ms per step.
This reverts commit a73cd88f0c.
Emitting SaveLayer for each paintable made rasterization a lot slower
on every website because now Skia has to allocate enormous amounts of
temporary surfaces. Let's revert it for now and figure how to implement
it with less aggressive SaveLayer usage.
PrimitiveString is now internally either UTF-8, UTF-16, or both.
We no longer convert them to/from ByteString anywhere, nor does VM have
a ByteString cache.
When we build internal pages (e.g. about:settings), there is currently
quite a lot of boilerplate needed to communicate between the browser and
the page. This includes creating IDL for the page and the IPC for every
message sent between the processes.
These internal pages are also special in that they have privileged
access to and control over the browser process.
The framework introduced here serves to ease the setup of new internal
pages and to reduce the access that WebContent processes have to the
browser process. WebUI pages can send requests to the browser process
via a `ladybird.sendMessage` API. Responses from the browser are passed
through a WebUIMessage event. So, for example, an internal page may:
ladybird.sendMessage("getDataFor", { id: 123 });
document.addEventListener("WebUIMessage", event => {
if (event.name === "gotData") {
console.assert(event.data.id === 123);
}
});
To handle these messages, we set up a new IPC connection between the
browser and WebContent processes. This connection is torn down when
the user navigates away from the internal page.