/* * Copyright (c) 2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Gfx { template class Quad { public: Quad(Point p1, Point p2, Point p3, Point p4) : m_p1(p1) , m_p2(p2) , m_p3(p3) , m_p4(p4) { } Point const& p1() const { return m_p1; } Point const& p2() const { return m_p2; } Point const& p3() const { return m_p3; } Point const& p4() const { return m_p4; } Rect bounding_rect() const { T left = min(min(m_p1.x(), m_p2.x()), min(m_p3.x(), m_p4.x())); T right = max(max(m_p1.x(), m_p2.x()), max(m_p3.x(), m_p4.x())); T width = right - left; T top = min(min(m_p1.y(), m_p2.y()), min(m_p3.y(), m_p4.y())); T bottom = max(max(m_p1.y(), m_p2.y()), max(m_p3.y(), m_p4.y())); T height = bottom - top; return { left, top, width, height }; } bool contains(Point point) const { // Even-Odd algorithm: https://www.geeksforgeeks.org/even-odd-method-winding-number-method-inside-outside-test-of-a-polygon/ // // 1. "Constructing a line segment between the point (P) to be examined and a known point outside the polygon" // - We're using horizontal line from (point.x, point.y) to (bounding_rect().left + bounding_rect().width + 1, point.y) // (i.e. just +1 to right of furthest-right point in quad) // // 2. "The number of times the line segment intersects the polygon boundary is then counted." // - We count the line's intersections with the quad by checking each quad edge for intersection (1-2, 2-3, 3-4, 4-1) // // 3. "The point (P) is an internal point if the number of polygon edges intersected by this line is odd; // otherwise, the point is an external point." u8 intersections_with_quad = 0; auto const quad_points = AK::Array { &m_p1, &m_p2, &m_p3, &m_p4, &m_p1 }; for (size_t i = 0, j = 1; i < 4 && j < 5; i++, j++) { if ((quad_points[i]->y() > point.y()) == (quad_points[j]->y() > point.y())) { continue; } T x_coord_of_intersection_with_edge = (quad_points[j]->x() - quad_points[i]->x()) * (point.y() - quad_points[i]->y()) / (quad_points[j]->y() - quad_points[i]->y()) + quad_points[i]->x(); if (point.x() < x_coord_of_intersection_with_edge) { intersections_with_quad++; } } return (intersections_with_quad % 2) == 1; } private: Point m_p1; Point m_p2; Point m_p3; Point m_p4; }; }