/* * Copyright (c) 2025, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include "CSSTransformComponent.h" #include #include namespace Web::CSS { GC_DEFINE_ALLOCATOR(CSSTransformComponent); CSSTransformComponent::CSSTransformComponent(JS::Realm& realm, Is2D is_2d) : Bindings::PlatformObject(realm) , m_is_2d(is_2d == Is2D::Yes) { } CSSTransformComponent::~CSSTransformComponent() = default; void CSSTransformComponent::initialize(JS::Realm& realm) { WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSTransformComponent); Base::initialize(realm); } }