/* * Copyright (c) 2020-2022, Andreas Kling * Copyright (c) 2021-2022, Linus Groh * Copyright (c) 2022, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include namespace Web::HTML { // https://html.spec.whatwg.org/multipage/canvas.html#canvastransform template class CanvasTransform { public: ~CanvasTransform() = default; Gfx::Path& mutable_path() { return static_cast(*this).path(); } void scale(float sx, float sy) { dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::scale({}, {})", sx, sy); if (!isfinite(sx) || !isfinite(sy)) return; my_drawing_state().transform.scale(sx, sy); flush_transform(); mutable_path().transform(Gfx::AffineTransform().scale(1.0 / sx, 1.0 / sy)); } void translate(float tx, float ty) { dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::translate({}, {})", tx, ty); if (!isfinite(tx) || !isfinite(ty)) return; my_drawing_state().transform.translate(tx, ty); flush_transform(); mutable_path().transform(Gfx::AffineTransform().translate(-tx, -ty)); } void rotate(float radians) { dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::rotate({})", radians); if (!isfinite(radians)) return; my_drawing_state().transform.rotate_radians(radians); flush_transform(); mutable_path().transform(Gfx::AffineTransform().rotate_radians(-radians)); } // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-transform void transform(double a, double b, double c, double d, double e, double f) { // 1. If any of the arguments are infinite or NaN, then return. if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f)) return; // 2. Replace the current transformation matrix with the result of multiplying the current transformation matrix with the matrix described by: // a c e // b d f // 0 0 1 auto transform = Gfx::AffineTransform(a, b, c, d, e, f); my_drawing_state().transform.multiply(transform); if (auto inverse = transform.inverse(); inverse.has_value()) { mutable_path().transform(inverse.value()); } flush_transform(); } // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-gettransform WebIDL::ExceptionOr> get_transform() { auto& realm = static_cast(*this).realm(); auto transform = my_drawing_state().transform; Geometry::DOMMatrix2DInit init = { transform.a(), transform.b(), transform.c(), transform.d(), transform.e(), transform.f(), {}, {}, {}, {}, {}, {} }; return Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init); } // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform void set_transform(double a, double b, double c, double d, double e, double f) { // 1. If any of the arguments are infinite or NaN, then return. if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f)) return; // 2. Reset the current transformation matrix to the identity matrix. my_drawing_state().transform = {}; flush_transform(); // 3. Invoke the transform(a, b, c, d, e, f) method with the same arguments. transform(a, b, c, d, e, f); } // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform-matrix WebIDL::ExceptionOr set_transform(Geometry::DOMMatrix2DInit& init) { // 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform. auto& realm = static_cast(*this).realm(); auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init)); // 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return. if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42())) return {}; auto original_transform = my_drawing_state().transform; // 3. Reset the current transformation matrix to matrix. auto transform = Gfx::AffineTransform { static_cast(matrix->a()), static_cast(matrix->b()), static_cast(matrix->c()), static_cast(matrix->d()), static_cast(matrix->e()), static_cast(matrix->f()) }; my_drawing_state().transform = transform; mutable_path().transform(original_transform); flush_transform(); return {}; } // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-resettransform void reset_transform() { // The resetTransform() method, when invoked, must reset the current transformation matrix to the identity matrix. my_drawing_state().transform = {}; flush_transform(); } void flush_transform() { if (auto* painter = static_cast(*this).painter()) painter->set_transform(my_drawing_state().transform); } protected: CanvasTransform() = default; private: CanvasState::DrawingState& my_drawing_state() { return reinterpret_cast(*this).drawing_state(); } CanvasState::DrawingState const& my_drawing_state() const { return reinterpret_cast(*this).drawing_state(); } }; }