/*
 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include <AK/Base64.h>
#include <AK/Checked.h>
#include <AK/MemoryStream.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageFormats/JPEGWriter.h>
#include <LibGfx/ImageFormats/PNGWriter.h>
#include <LibWeb/Bindings/ExceptionOrUtils.h>
#include <LibWeb/CSS/StyleComputer.h>
#include <LibWeb/CSS/StyleValues/IdentifierStyleValue.h>
#include <LibWeb/CSS/StyleValues/RatioStyleValue.h>
#include <LibWeb/CSS/StyleValues/StyleValueList.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/CanvasRenderingContext2D.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/HTML/Numbers.h>
#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
#include <LibWeb/Layout/CanvasBox.h>
#include <LibWeb/Platform/EventLoopPlugin.h>
#include <LibWeb/WebIDL/AbstractOperations.h>

namespace Web::HTML {

JS_DEFINE_ALLOCATOR(HTMLCanvasElement);

static constexpr auto max_canvas_area = 16384 * 16384;

HTMLCanvasElement::HTMLCanvasElement(DOM::Document& document, DOM::QualifiedName qualified_name)
    : HTMLElement(document, move(qualified_name))
{
}

HTMLCanvasElement::~HTMLCanvasElement() = default;

void HTMLCanvasElement::initialize(JS::Realm& realm)
{
    Base::initialize(realm);
    set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLCanvasElementPrototype>(realm, "HTMLCanvasElement"_fly_string));
}

void HTMLCanvasElement::visit_edges(Cell::Visitor& visitor)
{
    Base::visit_edges(visitor);
    m_context.visit(
        [&](JS::NonnullGCPtr<CanvasRenderingContext2D>& context) {
            visitor.visit(context);
        },
        [&](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>& context) {
            visitor.visit(context);
        },
        [](Empty) {
        });
}

void HTMLCanvasElement::apply_presentational_hints(CSS::StyleProperties& style) const
{
    // https://html.spec.whatwg.org/multipage/rendering.html#attributes-for-embedded-content-and-images
    // The width and height attributes map to the aspect-ratio property on canvas elements.

    // FIXME: Multiple elements have aspect-ratio presentational hints, make this into a helper function

    // https://html.spec.whatwg.org/multipage/rendering.html#map-to-the-aspect-ratio-property
    // if element has both attributes w and h, and parsing those attributes' values using the rules for parsing non-negative integers doesn't generate an error for either
    auto w = parse_non_negative_integer(deprecated_attribute(HTML::AttributeNames::width));
    auto h = parse_non_negative_integer(deprecated_attribute(HTML::AttributeNames::height));

    if (w.has_value() && h.has_value())
        // then the user agent is expected to use the parsed integers as a presentational hint for the 'aspect-ratio' property of the form auto w / h.
        style.set_property(CSS::PropertyID::AspectRatio,
            CSS::StyleValueList::create(CSS::StyleValueVector {
                                            CSS::IdentifierStyleValue::create(CSS::ValueID::Auto),
                                            CSS::RatioStyleValue::create(CSS::Ratio { static_cast<double>(w.value()), static_cast<double>(h.value()) }) },

                CSS::StyleValueList::Separator::Space));
}

unsigned HTMLCanvasElement::width() const
{
    // https://html.spec.whatwg.org/multipage/canvas.html#obtain-numeric-values
    // The rules for parsing non-negative integers must be used to obtain their numeric values.
    // If an attribute is missing, or if parsing its value returns an error, then the default value must be used instead.
    // The width attribute defaults to 300
    return parse_non_negative_integer(deprecated_attribute(HTML::AttributeNames::width)).value_or(300);
}

unsigned HTMLCanvasElement::height() const
{
    // https://html.spec.whatwg.org/multipage/canvas.html#obtain-numeric-values
    // The rules for parsing non-negative integers must be used to obtain their numeric values.
    // If an attribute is missing, or if parsing its value returns an error, then the default value must be used instead.
    // the height attribute defaults to 150
    return parse_non_negative_integer(deprecated_attribute(HTML::AttributeNames::height)).value_or(150);
}

void HTMLCanvasElement::reset_context_to_default_state()
{
    m_context.visit(
        [](JS::NonnullGCPtr<CanvasRenderingContext2D>& context) {
            context->reset_to_default_state();
        },
        [](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>&) {
            TODO();
        },
        [](Empty) {
            // Do nothing.
        });
}

WebIDL::ExceptionOr<void> HTMLCanvasElement::set_width(unsigned value)
{
    TRY(set_attribute(HTML::AttributeNames::width, MUST(String::number(value))));
    m_bitmap = nullptr;
    reset_context_to_default_state();
    return {};
}

WebIDL::ExceptionOr<void> HTMLCanvasElement::set_height(unsigned value)
{
    TRY(set_attribute(HTML::AttributeNames::height, MUST(String::number(value))));
    m_bitmap = nullptr;
    reset_context_to_default_state();
    return {};
}

JS::GCPtr<Layout::Node> HTMLCanvasElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
{
    return heap().allocate_without_realm<Layout::CanvasBox>(document(), *this, move(style));
}

HTMLCanvasElement::HasOrCreatedContext HTMLCanvasElement::create_2d_context()
{
    if (!m_context.has<Empty>())
        return m_context.has<JS::NonnullGCPtr<CanvasRenderingContext2D>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;

    m_context = CanvasRenderingContext2D::create(realm(), *this);
    return HasOrCreatedContext::Yes;
}

JS::ThrowCompletionOr<HTMLCanvasElement::HasOrCreatedContext> HTMLCanvasElement::create_webgl_context(JS::Value options)
{
    if (!m_context.has<Empty>())
        return m_context.has<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;

    auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(realm(), *this, options));
    if (!maybe_context)
        return HasOrCreatedContext::No;

    m_context = JS::NonnullGCPtr<WebGL::WebGLRenderingContext>(*maybe_context);
    return HasOrCreatedContext::Yes;
}

// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext
JS::ThrowCompletionOr<HTMLCanvasElement::RenderingContext> HTMLCanvasElement::get_context(String const& type, JS::Value options)
{
    // 1. If options is not an object, then set options to null.
    if (!options.is_object())
        options = JS::js_null();

    // 2. Set options to the result of converting options to a JavaScript value.
    // NOTE: No-op.

    // 3. Run the steps in the cell of the following table whose column header matches this canvas element's canvas context mode and whose row header matches contextId:
    // NOTE: See the spec for the full table.
    if (type == "2d"sv) {
        if (create_2d_context() == HasOrCreatedContext::Yes)
            return JS::make_handle(*m_context.get<JS::NonnullGCPtr<HTML::CanvasRenderingContext2D>>());

        return Empty {};
    }

    // NOTE: The WebGL spec says "experimental-webgl" is also acceptable and must be equivalent to "webgl". Other engines accept this, so we do too.
    if (type.is_one_of("webgl"sv, "experimental-webgl"sv)) {
        if (TRY(create_webgl_context(options)) == HasOrCreatedContext::Yes)
            return JS::make_handle(*m_context.get<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>());

        return Empty {};
    }

    return Empty {};
}

static Gfx::IntSize bitmap_size_for_canvas(HTMLCanvasElement const& canvas, size_t minimum_width, size_t minimum_height)
{
    auto width = max(canvas.width(), minimum_width);
    auto height = max(canvas.height(), minimum_height);

    Checked<size_t> area = width;
    area *= height;

    if (area.has_overflow()) {
        dbgln("Refusing to create {}x{} canvas (overflow)", width, height);
        return {};
    }
    if (area.value() > max_canvas_area) {
        dbgln("Refusing to create {}x{} canvas (exceeds maximum size)", width, height);
        return {};
    }
    return Gfx::IntSize(width, height);
}

bool HTMLCanvasElement::create_bitmap(size_t minimum_width, size_t minimum_height)
{
    auto size = bitmap_size_for_canvas(*this, minimum_width, minimum_height);
    if (size.is_empty()) {
        m_bitmap = nullptr;
        return false;
    }
    if (!m_bitmap || m_bitmap->size() != size) {
        auto bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, size);
        if (bitmap_or_error.is_error())
            return false;
        m_bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
    }
    return m_bitmap;
}

struct SerializeBitmapResult {
    ByteBuffer buffer;
    StringView mime_type;
};

// https://html.spec.whatwg.org/multipage/canvas.html#a-serialisation-of-the-bitmap-as-a-file
static ErrorOr<SerializeBitmapResult> serialize_bitmap(Gfx::Bitmap const& bitmap, StringView type, Optional<double> quality)
{
    // If type is an image format that supports variable quality (such as "image/jpeg"), quality is given, and type is not "image/png", then,
    // if Type(quality) is Number, and quality is in the range 0.0 to 1.0 inclusive, the user agent must treat quality as the desired quality level.
    // Otherwise, the user agent must use its default quality value, as if the quality argument had not been given.
    if (quality.has_value() && !(*quality >= 0.0 && *quality <= 1.0))
        quality = OptionalNone {};

    if (type.equals_ignoring_ascii_case("image/jpeg"sv)) {
        AllocatingMemoryStream file;
        Gfx::JPEGWriter::Options jpeg_options;
        if (quality.has_value())
            jpeg_options.quality = static_cast<int>(quality.value() * 100);
        TRY(Gfx::JPEGWriter::encode(file, bitmap, jpeg_options));
        return SerializeBitmapResult { TRY(file.read_until_eof()), "image/jpeg"sv };
    }

    // User agents must support PNG ("image/png"). User agents may support other types.
    // If the user agent does not support the requested type, then it must create the file using the PNG format. [PNG]
    return SerializeBitmapResult { TRY(Gfx::PNGWriter::encode(bitmap)), "image/png"sv };
}

// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-todataurl
String HTMLCanvasElement::to_data_url(StringView type, Optional<double> quality)
{
    // It is possible the the canvas doesn't have a associated bitmap so create one
    if (!bitmap())
        create_bitmap();

    // FIXME: 1. If this canvas element's bitmap's origin-clean flag is set to false, then throw a "SecurityError" DOMException.

    // 2. If this canvas element's bitmap has no pixels (i.e. either its horizontal dimension or its vertical dimension is zero)
    //    then return the string "data:,". (This is the shortest data: URL; it represents the empty string in a text/plain resource.)
    if (!m_bitmap)
        return "data:,"_string;

    // 3. Let file be a serialization of this canvas element's bitmap as a file, passing type and quality if given.
    auto file = serialize_bitmap(*m_bitmap, type, move(quality));

    // 4. If file is null then return "data:,".
    if (file.is_error()) {
        dbgln("HTMLCanvasElement: Failed to encode canvas bitmap to {}: {}", type, file.error());
        return "data:,"_string;
    }

    // 5. Return a data: URL representing file. [RFC2397]
    auto base64_encoded_or_error = encode_base64(file.value().buffer);
    if (base64_encoded_or_error.is_error()) {
        return "data:,"_string;
    }
    return MUST(AK::URL::create_with_data(file.value().mime_type, base64_encoded_or_error.release_value(), true).to_string());
}

// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-toblob
WebIDL::ExceptionOr<void> HTMLCanvasElement::to_blob(JS::NonnullGCPtr<WebIDL::CallbackType> callback, StringView type, Optional<double> quality)
{
    // It is possible the the canvas doesn't have a associated bitmap so create one
    if (!bitmap())
        create_bitmap();

    // FIXME: 1. If this canvas element's bitmap's origin-clean flag is set to false, then throw a "SecurityError" DOMException.

    // 2. Let result be null.
    RefPtr<Gfx::Bitmap> bitmap_result;

    // 3. If this canvas element's bitmap has pixels (i.e., neither its horizontal dimension nor its vertical dimension is zero),
    //    then set result to a copy of this canvas element's bitmap.
    if (m_bitmap)
        bitmap_result = TRY_OR_THROW_OOM(vm(), m_bitmap->clone());

    // 4. Run these steps in parallel:
    Platform::EventLoopPlugin::the().deferred_invoke([this, callback, bitmap_result, type, quality] {
        // 1. If result is non-null, then set result to a serialization of result as a file with type and quality if given.
        Optional<SerializeBitmapResult> file_result;
        if (bitmap_result) {
            if (auto result = serialize_bitmap(*bitmap_result, type, move(quality)); !result.is_error())
                file_result = result.release_value();
        }

        // 2. Queue an element task on the canvas blob serialization task source given the canvas element to run these steps:
        queue_an_element_task(Task::Source::CanvasBlobSerializationTask, [this, callback, file_result = move(file_result)] {
            auto maybe_error = Bindings::throw_dom_exception_if_needed(vm(), [&]() -> WebIDL::ExceptionOr<void> {
                // 1. If result is non-null, then set result to a new Blob object, created in the relevant realm of this canvas element, representing result. [FILEAPI]
                JS::GCPtr<FileAPI::Blob> blob_result;
                if (file_result.has_value())
                    blob_result = FileAPI::Blob::create(realm(), file_result->buffer, TRY_OR_THROW_OOM(vm(), String::from_utf8(file_result->mime_type)));

                // 2. Invoke callback with « result ».
                TRY(WebIDL::invoke_callback(*callback, {}, move(blob_result)));
                return {};
            });
            if (maybe_error.is_throw_completion())
                report_exception(maybe_error.throw_completion(), realm());
        });
    });
    return {};
}

void HTMLCanvasElement::present()
{
    m_context.visit(
        [](JS::NonnullGCPtr<CanvasRenderingContext2D>&) {
            // Do nothing, CRC2D writes directly to the canvas bitmap.
        },
        [](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>& context) {
            context->present();
        },
        [](Empty) {
            // Do nothing.
        });
}

}