/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Mathieu Gaillard * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include // Point in 3D space struct Vertex { GLfloat x; GLfloat y; GLfloat z; }; // A triangle defines a single "face" of a mesh struct Triangle { GLuint a; GLuint b; GLuint c; };