/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "SimpleRegion.h" #include namespace UserspaceEmulator { SimpleRegion::SimpleRegion(u32 base, u32 size) : Region(base, size) { m_data = (u8*)calloc(1, size); m_shadow_data = (u8*)malloc(size); memset(m_shadow_data, 1, size); } SimpleRegion::~SimpleRegion() { free(m_shadow_data); free(m_data); } ValueWithShadow SimpleRegion::read8(FlatPtr offset) { VERIFY(offset < size()); return { *reinterpret_cast(m_data + offset), *reinterpret_cast(m_shadow_data + offset) }; } ValueWithShadow SimpleRegion::read16(u32 offset) { VERIFY(offset + 1 < size()); return { *reinterpret_cast(m_data + offset), *reinterpret_cast(m_shadow_data + offset) }; } ValueWithShadow SimpleRegion::read32(u32 offset) { VERIFY(offset + 3 < size()); return { *reinterpret_cast(m_data + offset), *reinterpret_cast(m_shadow_data + offset) }; } ValueWithShadow SimpleRegion::read64(u32 offset) { VERIFY(offset + 7 < size()); return { *reinterpret_cast(m_data + offset), *reinterpret_cast(m_shadow_data + offset) }; } ValueWithShadow SimpleRegion::read128(u32 offset) { VERIFY(offset + 15 < size()); return { *reinterpret_cast(m_data + offset), *reinterpret_cast(m_shadow_data + offset) }; } ValueWithShadow SimpleRegion::read256(u32 offset) { VERIFY(offset + 31 < size()); return { *reinterpret_cast(m_data + offset), *reinterpret_cast(m_shadow_data + offset) }; } void SimpleRegion::write8(u32 offset, ValueWithShadow value) { VERIFY(offset < size()); *reinterpret_cast(m_data + offset) = value.value(); *reinterpret_cast(m_shadow_data + offset) = value.shadow(); } void SimpleRegion::write16(u32 offset, ValueWithShadow value) { VERIFY(offset + 1 < size()); *reinterpret_cast(m_data + offset) = value.value(); *reinterpret_cast(m_shadow_data + offset) = value.shadow(); } void SimpleRegion::write32(u32 offset, ValueWithShadow value) { VERIFY(offset + 3 < size()); *reinterpret_cast(m_data + offset) = value.value(); *reinterpret_cast(m_shadow_data + offset) = value.shadow(); } void SimpleRegion::write64(u32 offset, ValueWithShadow value) { VERIFY(offset + 7 < size()); *reinterpret_cast(m_data + offset) = value.value(); *reinterpret_cast(m_shadow_data + offset) = value.shadow(); } void SimpleRegion::write128(u32 offset, ValueWithShadow value) { VERIFY(offset + 15 < size()); *reinterpret_cast(m_data + offset) = value.value(); *reinterpret_cast(m_shadow_data + offset) = value.shadow(); } void SimpleRegion::write256(u32 offset, ValueWithShadow value) { VERIFY(offset + 31 < size()); *reinterpret_cast(m_data + offset) = value.value(); *reinterpret_cast(m_shadow_data + offset) = value.shadow(); } u8* SimpleRegion::cacheable_ptr(u32 offset) { return m_data + offset; } }