/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include namespace WindowServer { class Button; class Menu; class MouseEvent; class Window; class WindowFrame { public: static void reload_config(); explicit WindowFrame(Window&); ~WindowFrame(); Gfx::IntRect rect() const; Gfx::IntRect render_rect() const; void paint(Gfx::Painter&, const Gfx::IntRect&); void render(Gfx::Painter&); void render_to_cache(); void on_mouse_event(const MouseEvent&); void notify_window_rect_changed(const Gfx::IntRect& old_rect, const Gfx::IntRect& new_rect); void invalidate_titlebar(); void invalidate(Gfx::IntRect relative_rect); void invalidate(); Gfx::IntRect titlebar_rect() const; Gfx::IntRect titlebar_icon_rect() const; Gfx::IntRect titlebar_text_rect() const; Gfx::IntRect menubar_rect() const; int menu_row_count() const; void did_set_maximized(Badge, bool); void layout_buttons(); void set_button_icons(); void start_flash_animation(); bool has_alpha_channel() const { return m_has_alpha_channel || frame_has_alpha(); } void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; } void set_opacity(float); float opacity() const { return m_opacity; } bool is_opaque() const { if (opacity() < 1.0f) return false; if (has_alpha_channel()) return false; return true; } void set_dirty(bool re_render_shadow = false) { m_dirty = true; m_shadow_dirty |= re_render_shadow; } void theme_changed(); bool hit_test(const Gfx::IntPoint&) const; void open_menubar_menu(Menu&); private: void paint_simple_rect_shadow(Gfx::Painter&, const Gfx::IntRect&, const Gfx::Bitmap&) const; void paint_notification_frame(Gfx::Painter&); void paint_normal_frame(Gfx::Painter&); void paint_tool_window_frame(Gfx::Painter&); void paint_menubar(Gfx::Painter&); Gfx::Bitmap* window_shadow() const; bool frame_has_alpha() const; Gfx::IntRect inflated_for_shadow(const Gfx::IntRect&) const; Gfx::Bitmap* inflate_for_shadow(Gfx::IntRect&, Gfx::IntPoint&) const; void handle_menubar_mouse_event(const MouseEvent&); void handle_menu_mouse_event(Menu&, const MouseEvent&); Gfx::WindowTheme::WindowState window_state_for_theme() const; String computed_title() const; Window& m_window; NonnullOwnPtrVector