#pragma once
#include
class Element;
class LayoutBlock : public LayoutNode {
public:
LayoutBlock(const Node*, StyleProperties&&);
virtual ~LayoutBlock() override;
virtual const char* class_name() const override { return "LayoutBlock"; }
virtual void layout() override;
virtual void render(RenderingContext&) override;
virtual LayoutNode& inline_wrapper() override;
private:
virtual bool is_block() const override { return true; }
void compute_width();
void compute_position();
void compute_height();
};